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mirror of https://github.com/RaidMax/IW4M-Admin.git synced 2025-06-16 18:19:38 -05:00

implement client server connection tracking persistence

This commit is contained in:
RaidMax
2021-08-31 18:21:40 -05:00
parent ce12d3e490
commit d46c090301
37 changed files with 4961 additions and 22 deletions

View File

@ -5,6 +5,7 @@ using System.Threading;
using System.Threading.Tasks;
using Data.Abstractions;
using Data.Models;
using Data.Models.Client;
using Data.Models.Client.Stats.Reference;
using Data.Models.Server;
using Microsoft.EntityFrameworkCore;
@ -23,17 +24,28 @@ namespace IW4MAdmin.Application.Misc
private readonly IManager _manager;
private readonly IDatabaseContextFactory _contextFactory;
private readonly ApplicationConfiguration _appConfig;
private readonly IEventPublisher _eventPublisher;
private bool _inProgress;
private TimeSpan _period;
public ServerDataCollector(ILogger<ServerDataCollector> logger, ApplicationConfiguration appConfig,
IManager manager, IDatabaseContextFactory contextFactory)
IManager manager, IDatabaseContextFactory contextFactory, IEventPublisher eventPublisher)
{
_logger = logger;
_appConfig = appConfig;
_manager = manager;
_contextFactory = contextFactory;
_eventPublisher = eventPublisher;
_eventPublisher.OnClientConnect += SaveConnectionInfo;
_eventPublisher.OnClientDisconnect += SaveConnectionInfo;
}
~ServerDataCollector()
{
_eventPublisher.OnClientConnect -= SaveConnectionInfo;
_eventPublisher.OnClientDisconnect -= SaveConnectionInfo;
}
public async Task BeginCollectionAsync(TimeSpan? period = null, CancellationToken cancellationToken = default)
@ -117,5 +129,19 @@ namespace IW4MAdmin.Application.Misc
context.ServerSnapshots.AddRange(snapshots);
await context.SaveChangesAsync(token);
}
private void SaveConnectionInfo(object sender, GameEvent gameEvent)
{
using var context = _contextFactory.CreateContext(enableTracking: false);
context.ConnectionHistory.Add(new EFClientConnectionHistory
{
ClientId = gameEvent.Origin.ClientId,
ServerId = gameEvent.Owner.GetIdForServer().Result,
ConnectionType = gameEvent.Type == GameEvent.EventType.Connect
? Reference.ConnectionType.Connect
: Reference.ConnectionType.Disconnect
});
context.SaveChanges();
}
}
}