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implement client server connection tracking persistence
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12
SharedLibraryCore/Interfaces/IEventPublisher.cs
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12
SharedLibraryCore/Interfaces/IEventPublisher.cs
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using System;
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namespace SharedLibraryCore.Interfaces
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{
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public interface IEventPublisher
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{
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event EventHandler<GameEvent> OnClientDisconnect;
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event EventHandler<GameEvent> OnClientConnect;
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void Publish(GameEvent gameEvent);
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}
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}
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