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Add GameLogEvent as catch all for unhandled log lines
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@ -86,6 +86,11 @@ public interface IGameEventSubscriptions
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/// </summary>
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static event Func<GameScriptEvent, CancellationToken, Task> ScriptEventTriggered;
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/// <summary>
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/// Raised when game log prints a line that is not handled by any other cases
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/// </summary>
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static event Func<GameLogEvent, CancellationToken, Task> GameLogEventTriggered;
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static Task InvokeEventAsync(CoreEvent coreEvent, CancellationToken token)
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{
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return coreEvent switch
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@ -100,6 +105,7 @@ public interface IGameEventSubscriptions
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ClientCommandEvent clientCommandEvent => ClientEnteredCommand?.InvokeAsync(clientCommandEvent, token) ?? Task.CompletedTask,
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ClientMessageEvent clientMessageEvent => ClientMessaged?.InvokeAsync(clientMessageEvent, token) ?? Task.CompletedTask,
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GameScriptEvent gameScriptEvent => ScriptEventTriggered?.InvokeAsync(gameScriptEvent, token) ?? Task.CompletedTask,
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GameLogEvent gameLogEvent => GameLogEventTriggered?.InvokeAsync(gameLogEvent, token) ?? Task.CompletedTask,
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_ => Task.CompletedTask
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};
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}
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@ -116,5 +122,6 @@ public interface IGameEventSubscriptions
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ClientMessaged = null;
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ClientEnteredCommand = null;
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ScriptEventTriggered = null;
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GameLogEventTriggered = null;
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}
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}
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