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(potentially) fixed object disposed issue with semaphore
fix random issue where we were trying to reset a session for a player that has not fully connected
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@ -57,7 +57,6 @@ namespace IW4MAdmin
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Logger.WriteInfo($"Client {client} connected...");
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// Do the player specific stuff
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client.ProcessingEvent = clientFromLog.ProcessingEvent;
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client.ClientNumber = clientFromLog.ClientNumber;
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client.Score = clientFromLog.Score;
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client.Ping = clientFromLog.Ping;
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