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synced 2025-06-11 15:52:25 -05:00
fixed issue with not escaping regex for validating commands
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@ -173,8 +173,8 @@ namespace StatsPlugin.Cheat
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double marginOfError = Thresholds.GetMarginOfError(chestKills);
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double lerpAmount = Math.Min(1.0, (chestKills - Thresholds.LowSampleMinKills) / (double)(Thresholds.HighSampleMinKills - Thresholds.LowSampleMinKills));
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// determine max acceptable ratio of chest to abdomen kills
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double chestAbdomenRatioLerpValueForFlag = Thresholds.Lerp(Thresholds.ChestAbdomenRatioThresholdLowSample(2.25), Thresholds.ChestAbdomenRatioThresholdHighSample(2.25), lerpAmount) + marginOfError;
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double chestAbdomenLerpValueForBan = Thresholds.Lerp(Thresholds.ChestAbdomenRatioThresholdLowSample(3.25), Thresholds.ChestAbdomenRatioThresholdHighSample(3.25), lerpAmount) + marginOfError;
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double chestAbdomenRatioLerpValueForFlag = Thresholds.Lerp(Thresholds.ChestAbdomenRatioThresholdLowSample(3), Thresholds.ChestAbdomenRatioThresholdHighSample(3), lerpAmount) + marginOfError;
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double chestAbdomenLerpValueForBan = Thresholds.Lerp(Thresholds.ChestAbdomenRatioThresholdLowSample(4), Thresholds.ChestAbdomenRatioThresholdHighSample(4), lerpAmount) + marginOfError;
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double currentChestAbdomenRatio = HitLocationCount[IW4Info.HitLocation.torso_upper] / (double)HitLocationCount[IW4Info.HitLocation.torso_lower];
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@ -198,7 +198,7 @@ namespace StatsPlugin.Cheat
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{
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ClientPenalty = Penalty.PenaltyType.Ban,
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RatioAmount = currentChestAbdomenRatio,
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Bone = IW4Info.HitLocation.torso_upper,
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Bone = 0,
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KillCount = chestKills
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};
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}
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@ -219,7 +219,7 @@ namespace StatsPlugin.Cheat
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{
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ClientPenalty = Penalty.PenaltyType.Flag,
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RatioAmount = currentChestAbdomenRatio,
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Bone = IW4Info.HitLocation.torso_upper,
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Bone = 0,
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KillCount = chestKills
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};
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}
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@ -31,7 +31,7 @@ namespace StatsPlugin.Cheat
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public const int HighSampleMinKills = 100;
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public const double KillTimeThreshold = 0.2;
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public static double GetMarginOfError(int numKills) => 0.98 / Math.Sqrt(numKills);
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public static double GetMarginOfError(int numKills) => 1.6455 / Math.Sqrt(numKills);
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public static double Lerp(double v1, double v2, double amount)
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{
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