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update parsers to include game name
prompt to enter log path if game doesn't generate
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@ -9,10 +9,6 @@ namespace SharedLibraryCore.Interfaces
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/// </summary>
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CommandPrefix CommandPrefixes { get; set; }
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/// <summary>
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/// optionally stores the game name type
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/// </summary>
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Server.Game GameName { get; set; }
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/// <summary>
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/// stores the regex info for parsing get status response
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/// </summary>
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ParserRegex Status { get; set; }
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