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mirror of https://github.com/RaidMax/IW4M-Admin.git synced 2025-07-05 03:19:08 -05:00

Stable v0.8

This commit is contained in:
RaidMax
2015-03-30 00:04:10 -05:00
parent c3bf5bf33a
commit fc67371ecb
22 changed files with 596 additions and 62 deletions

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#include maps\mp\_utility;
//Manually balance teams for a server
Balance()
{
iPrintLnBold("Balancing Teams!");
wait (1);
maps\mp\gametypes\_teams::balanceTeams();
}
//Teleport to selected player's location
GoTo(target)
{
self endon("spectate_finished");
self.goto = true;
while (isAlive(target))
{
//if (self.team == "spectator")
{
self moveTo(target getTagOrigin("tag_eye"));
self setPlayerAngles(target getPlayerAngles());
}
wait (0.001);
}
}
Alert(sound)
{
self playLocalSound(sound);
self iPrintLnBold("New Report!");
}
Tell(message, source)
{
self iPrintLnBold("^1" + source.name + ": ^7" + message);
}

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#include maps\mp\_utility;
#include settings\main;
#include admin\commands;
initIW4MAdmin()
{
Settings = LoadSettings();
setDvarIfUninitialized(Settings["dvar_prefix"] + "_lastevent", ""); // | COMMAND | ORIGIN npID | TARGET npID | OPT DATA
thread waitEvent();
level thread onPlayerConnect();
}
onPlayerConnect()
{
for(;;)
{
level waittill( "connected", player );
player setClientDvar("cg_chatHeight", 8);
}
}
waitEvent()
{
level endon ("disconnect");
Settings = LoadSettings();
while (true)
{
lastEvent = getDvar(Settings["dvar_prefix"] + "_lastevent");
if (lastEvent != "")
{
event = strtok(lastEvent, ";");
event["command"] = event[0];
event["origin"] = getPlayerByGUID(event[1]);
event["target"] = getPlayerByGUID(event[2]);
event["data"] = event[3];
PrintLnConsole("Event " + event["command"] + " from " + event["origin"].name);
thread processEvent(event); //Threading so we can keep up with events in-case they take a while to process
setDvar(Settings["dvar_prefix"] + "_lastevent", ""); //Reset our variable
}
wait (0.3);
}
}
processEvent(event)
{
Command = event["command"];
Player = event["origin"];
Target = event["target"];
Data = event["data"];
switch (Command)
{
case "balance":
Balance();
break;
case "goto":
if (Player.goto == true)
{
Player notify("spectate_finished");
Player.goto = false;
}
else
Player GoTo(Target);
break;
case "alert":
Player Alert(Data);
break;
case "tell":
Target Tell(Data, Player);
break;
default:
Player Tell("You entered an invalid command!");
}
}
getPlayerByGUID(GUID)
{
foreach (noob in level.players)
{
if (noob.guid == GUID)
return noob;
}
}

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#include common_scripts\utility;
#include common_scripts\_fx;
#include maps\mp\_utility;
main()
{
if ( isDefined( level._loadStarted ) )
return;
level._loadStarted = true;
level.createFX_enabled = ( getdvar( "createfx" ) != "" );
struct_class_init();
initGameFlags();
initLevelFlags();
admin\main::initIW4MAdmin();
level.generic_index = 0;
// flag_struct is used as a placeholder when a flag is set without an entity
level.flag_struct = spawnstruct();
level.flag_struct assign_unique_id();
if ( !isdefined( level.flag ) )
{
level.flag = [];
level.flags_lock = [];
}
level.requiredMapAspectRatio = getDvarFloat( "scr_RequiredMapAspectratio", 1 );
level.createClientFontString_func = maps\mp\gametypes\_hud_util::createFontString;
level.HUDsetPoint_func = maps\mp\gametypes\_hud_util::setPoint;
level.leaderDialogOnPlayer_func = maps\mp\_utility::leaderDialogOnPlayer;
thread maps\mp\gametypes\_tweakables::init();
if ( !isdefined( level.func ) )
level.func = [];
level.func[ "precacheMpAnim" ] = ::precacheMpAnim;
level.func[ "scriptModelPlayAnim" ] = ::scriptModelPlayAnim;
level.func[ "scriptModelClearAnim" ] = ::scriptModelClearAnim;
// dodge this stuff for createfx tool.
if( ! level.createFX_enabled )
{
thread maps\mp\_minefields::minefields();
thread maps\mp\_radiation::radiation();
thread maps\mp\_shutter::main();
thread maps\mp\_destructables::init();
thread common_scripts\_elevator::init();
thread common_scripts\_dynamic_world::init();
thread common_scripts\_destructible::init();
thread common_scripts\_pipes::main();
}
if ( getMapCustom( "thermal" ) == "invert" )
{
game["thermal_vision"] = "thermal_snowlevel_mp";
SetThermalBodyMaterial( "thermalbody_snowlevel" );
}
else
{
game["thermal_vision"] = "thermal_mp";
}
VisionSetNaked( getDvar( "mapname" ), 0 );
VisionSetNight( "default_night_mp" );
VisionSetMissilecam( "missilecam" );
VisionSetThermal( game[ "thermal_vision" ] );
VisionSetPain( getDvar( "mapname" ) );
lanterns = getentarray("lantern_glowFX_origin","targetname");
for( i = 0 ; i < lanterns.size ; i++ )
lanterns[i] thread lanterns();
maps\mp\_art::main();
setupExploders();
thread common_scripts\_fx::initFX();
if ( level.createFX_enabled )
maps\mp\_createfx::createfx();
if ( getdvar( "r_reflectionProbeGenerate" ) == "1" )
{
maps\mp\gametypes\_spawnlogic::setMapCenterForReflections();
maps\mp\_global_fx::main();
level waittill( "eternity" );
}
thread maps\mp\_global_fx::main();
// Do various things on triggers
for ( p = 0;p < 6;p ++ )
{
switch( p )
{
case 0:
triggertype = "trigger_multiple";
break;
case 1:
triggertype = "trigger_once";
break;
case 2:
triggertype = "trigger_use";
break;
case 3:
triggertype = "trigger_radius";
break;
case 4:
triggertype = "trigger_lookat";
break;
default:
assert( p == 5 );
triggertype = "trigger_damage";
break;
}
triggers = getentarray( triggertype, "classname" );
for ( i = 0;i < triggers.size;i ++ )
{
if( isdefined( triggers[ i ].script_prefab_exploder) )
triggers[i].script_exploder = triggers[ i ].script_prefab_exploder;
if( isdefined( triggers[ i ].script_exploder) )
level thread maps\mp\_load::exploder_load( triggers[ i ] );
}
}
hurtTriggers = getentarray( "trigger_hurt", "classname" );
foreach ( hurtTrigger in hurtTriggers )
{
hurtTrigger thread hurtPlayersThink();
}
thread maps\mp\_animatedmodels::main();
// auto-sentry
level.func[ "damagefeedback" ] = maps\mp\gametypes\_damagefeedback::updateDamageFeedback;
level.func[ "setTeamHeadIcon" ] = maps\mp\_entityheadicons::setTeamHeadIcon;
level.laserOn_func = ::laserOn;
level.laserOff_func = ::laserOff;
// defaults
setDvar( "sm_sunShadowScale", 1 );
setDvar( "r_specularcolorscale", 2.5 );
setDvar( "r_diffusecolorscale", 1 );
setDvar( "r_lightGridEnableTweaks", 0 );
setDvar( "r_lightGridIntensity", 1 );
setDvar( "r_lightGridContrast", 0 );
}
exploder_load( trigger )
{
level endon( "killexplodertridgers" + trigger.script_exploder );
trigger waittill( "trigger" );
if ( isdefined( trigger.script_chance ) && randomfloat( 1 ) > trigger.script_chance )
{
if ( isdefined( trigger.script_delay ) )
wait trigger.script_delay;
else
wait 4;
level thread exploder_load( trigger );
return;
}
exploder( trigger.script_exploder );
level notify( "killexplodertridgers" + trigger.script_exploder );
}
setupExploders()
{
// Hide exploder models.
ents = getentarray( "script_brushmodel", "classname" );
smodels = getentarray( "script_model", "classname" );
for ( i = 0;i < smodels.size;i ++ )
ents[ ents.size ] = smodels[ i ];
for ( i = 0;i < ents.size;i ++ )
{
if ( isdefined( ents[ i ].script_prefab_exploder ) )
ents[ i ].script_exploder = ents[ i ].script_prefab_exploder;
if ( isdefined( ents[ i ].script_exploder ) )
{
if ( ( ents[ i ].model == "fx" ) && ( ( !isdefined( ents[ i ].targetname ) ) || ( ents[ i ].targetname != "exploderchunk" ) ) )
ents[ i ] hide();
else if ( ( isdefined( ents[ i ].targetname ) ) && ( ents[ i ].targetname == "exploder" ) )
{
ents[ i ] hide();
ents[ i ] notsolid();
//if ( isdefined( ents[ i ].script_disconnectpaths ) )
//ents[ i ] connectpaths();
}
else if ( ( isdefined( ents[ i ].targetname ) ) && ( ents[ i ].targetname == "exploderchunk" ) )
{
ents[ i ] hide();
ents[ i ] notsolid();
//if ( isdefined( ents[ i ].spawnflags ) && ( ents[ i ].spawnflags & 1 ) )
//ents[ i ] connectpaths();
}
}
}
script_exploders = [];
potentialExploders = getentarray( "script_brushmodel", "classname" );
for ( i = 0;i < potentialExploders.size;i ++ )
{
if ( isdefined( potentialExploders[ i ].script_prefab_exploder ) )
potentialExploders[ i ].script_exploder = potentialExploders[ i ].script_prefab_exploder;
if ( isdefined( potentialExploders[ i ].script_exploder ) )
script_exploders[ script_exploders.size ] = potentialExploders[ i ];
}
potentialExploders = getentarray( "script_model", "classname" );
for ( i = 0;i < potentialExploders.size;i ++ )
{
if ( isdefined( potentialExploders[ i ].script_prefab_exploder ) )
potentialExploders[ i ].script_exploder = potentialExploders[ i ].script_prefab_exploder;
if ( isdefined( potentialExploders[ i ].script_exploder ) )
script_exploders[ script_exploders.size ] = potentialExploders[ i ];
}
potentialExploders = getentarray( "item_health", "classname" );
for ( i = 0;i < potentialExploders.size;i ++ )
{
if ( isdefined( potentialExploders[ i ].script_prefab_exploder ) )
potentialExploders[ i ].script_exploder = potentialExploders[ i ].script_prefab_exploder;
if ( isdefined( potentialExploders[ i ].script_exploder ) )
script_exploders[ script_exploders.size ] = potentialExploders[ i ];
}
if ( !isdefined( level.createFXent ) )
level.createFXent = [];
acceptableTargetnames = [];
acceptableTargetnames[ "exploderchunk visible" ] = true;
acceptableTargetnames[ "exploderchunk" ] = true;
acceptableTargetnames[ "exploder" ] = true;
for ( i = 0; i < script_exploders.size; i ++ )
{
exploder = script_exploders[ i ];
ent = createExploder( exploder.script_fxid );
ent.v = [];
ent.v[ "origin" ] = exploder.origin;
ent.v[ "angles" ] = exploder.angles;
ent.v[ "delay" ] = exploder.script_delay;
ent.v[ "firefx" ] = exploder.script_firefx;
ent.v[ "firefxdelay" ] = exploder.script_firefxdelay;
ent.v[ "firefxsound" ] = exploder.script_firefxsound;
ent.v[ "firefxtimeout" ] = exploder.script_firefxtimeout;
ent.v[ "earthquake" ] = exploder.script_earthquake;
ent.v[ "damage" ] = exploder.script_damage;
ent.v[ "damage_radius" ] = exploder.script_radius;
ent.v[ "soundalias" ] = exploder.script_soundalias;
ent.v[ "repeat" ] = exploder.script_repeat;
ent.v[ "delay_min" ] = exploder.script_delay_min;
ent.v[ "delay_max" ] = exploder.script_delay_max;
ent.v[ "target" ] = exploder.target;
ent.v[ "ender" ] = exploder.script_ender;
ent.v[ "type" ] = "exploder";
// ent.v[ "worldfx" ] = true;
if ( !isdefined( exploder.script_fxid ) )
ent.v[ "fxid" ] = "No FX";
else
ent.v[ "fxid" ] = exploder.script_fxid;
ent.v[ "exploder" ] = exploder.script_exploder;
assertEx( isdefined( exploder.script_exploder ), "Exploder at origin " + exploder.origin + " has no script_exploder" );
if ( !isdefined( ent.v[ "delay" ] ) )
ent.v[ "delay" ] = 0;
if ( isdefined( exploder.target ) )
{
org = getent( ent.v[ "target" ], "targetname" ).origin;
ent.v[ "angles" ] = vectortoangles( org - ent.v[ "origin" ] );
// forward = anglestoforward( angles );
// up = anglestoup( angles );
}
// this basically determines if its a brush / model exploder or not
if ( exploder.classname == "script_brushmodel" || isdefined( exploder.model ) )
{
ent.model = exploder;
ent.model.disconnect_paths = exploder.script_disconnectpaths;
}
if ( isdefined( exploder.targetname ) && isdefined( acceptableTargetnames[ exploder.targetname ] ) )
ent.v[ "exploder_type" ] = exploder.targetname;
else
ent.v[ "exploder_type" ] = "normal";
ent common_scripts\_createfx::post_entity_creation_function();
}
}
lanterns()
{
if (!isdefined(level._effect["lantern_light"]))
level._effect["lantern_light"] = loadfx("props/glow_latern");
loopfx("lantern_light", self.origin, 0.3, self.origin + (0,0,1));
}
hurtPlayersThink()
{
level endon ( "game_ended" );
wait ( randomFloat( 1.0 ) );
for ( ;; )
{
foreach ( player in level.players )
{
if ( player isTouching( self ) && isReallyAlive( player ) )
player _suicide();
}
wait ( 0.5 );
}
}

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LoadSettings()
{
AdminSettings = [];
AdminSettings["Balance"] = true;
AdminSettings["dvar_prefix"] = "admin";
return AdminSettings;
}