mirror of
https://github.com/RaidMax/IW4M-Admin.git
synced 2025-06-10 23:31:13 -05:00
more work on skill based team balance.
added on player disconnect to custom callbacks
This commit is contained in:
123
_commands.gsc
123
_commands.gsc
@ -1,10 +1,65 @@
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#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\gametypes\_hud_util;
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#include common_scripts\utility;
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#include maps\mp\gametypes\_playerlogic;
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init()
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{
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level thread WaitForCommand();
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SetDvarIfUninitialized("sv_team_balance_assignments", "");
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SetDvarIfUninitialized("sv_iw4madmin_serverid", 0);
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SetDvarIfUninitialized("sv_iw4madmin_apiurl", "http://127.0.0.1:1624/api/gsc/");
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level.apiUrl = GetDvar("sv_iw4madmin_apiurl");
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//level thread WaitForCommand();
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level thread onPlayerConnect();
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level thread onPlayerDisconnect();
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}
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onPlayerConnect()
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{
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for(;;)
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{
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level waittill( "connected", player );
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player thread onJoinedTeam();
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}
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}
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onPlayerDisconnect()
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{
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for(;;)
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{
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level waittill( "disconnected", player );
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logPrint("player disconnected\n");
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level.players[0] SetTeamBalanceAssignments(true);
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}
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}
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onJoinedTeam()
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{
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self endon("disconnect");
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for(;;)
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{
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self waittill( "joined_team" );
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self SetTeamBalanceAssignments(false);
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}
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}
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SetTeamBalanceAssignments(isDisconnect)
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{
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assignments = GetDvar("sv_team_balance_assignments");
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dc = "";
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if (isDisconnect)
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{
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dc = "&isDisconnect=true";
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}
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url = level.apiUrl + "GetTeamAssignments/" + self.guid + "/?teams=" + assignments + dc + "&serverId=" + GetDvar("sv_iw4madmin_serverid");
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newAssignments = GetHttpString(url);
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SetDvar("sv_team_balance_assignments", newAssignments.data);
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if (newAssignments.success)
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{
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BalanceTeams(strtok(newAssignments.data, ","));
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}
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}
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WaitForCommand()
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@ -33,41 +88,79 @@ WaitForCommand()
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SendAlert(clientId, alertType, sound, message)
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{
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client = playerForClientId(clientId);
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client = getPlayerFromClientNum(clientId);
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client thread playLeaderDialogOnPlayer(sound, client.team);
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client playLocalSound(sound);
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client iPrintLnBold("^1" + alertType + ": ^3" + message);
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}
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GetHttpString(url)
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{
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response = spawnStruct();
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response.success = false;
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response.data = undefined;
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logPrint("Making request to " + url + "\n");
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request = httpGet(url);
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request waittill("done", success, data);
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if(success != 0){
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logPrint("Request succeeded\n");
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response.success = true;
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response.data = data;
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}
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else
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{
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logPrint("Request failed\n");
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}
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return response;
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}
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BalanceTeams(commandArgs)
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{
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if (isRoundBased())
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if (level.teamBased)
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{
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iPrintLnBold("Balancing Teams..");
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printOnPlayers("^5Balancing Teams...");
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for (i = 0; i < commandArgs.size; i+= 2)
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{
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teamNum = commandArgs[i+1];
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clientNum = commandArgs[i];
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if (teamNum == "0")
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teamNum = int(commandArgs[i+1]);
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clientNum = int(commandArgs[i]);
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//printOnPlayers("[" + teamNum + "," + clientNum + "]");
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if (teamNum == 2)
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{
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newTeam = "allies";
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}
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else
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{
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newTeam = "axis";
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player = level.players[clientNum];
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}
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player = getPlayerFromClientNum(clientNum);
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if (!isPlayer(player))
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continue;
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iPrintLnBold(player.name + " " + teamNum);
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//if (!isPlayer(player))
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// continue;
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switch (newTeam)
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{
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case "axis":
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player[[level.axis]]();
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if (player.team != "axis")
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{
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//printOnPlayers("moving " + player.name + " to axis");
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player[[level.axis]]();
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}
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break;
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case "allies":
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player[[level.allies]]();
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if (player.team != "allies")
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{
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//printOnPlayers("moving " + player.name + " to allies");
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player[[level.allies]]();
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}
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break;
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}
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}
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