using IW4MAdmin.Application.API.GameLogServer; using RestEase; using SharedLibraryCore; using SharedLibraryCore.Interfaces; using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Threading.Tasks; using static SharedLibraryCore.Utilities; namespace IW4MAdmin.Application.IO { /// /// provides capibility of reading log files over HTTP /// class GameLogReaderHttp : IGameLogReader { readonly IEventParser Parser; readonly IGameLogServer Api; readonly string logPath; private bool? ignoreBots; public GameLogReaderHttp(Uri gameLogServerUri, string logPath, IEventParser parser) { this.logPath = logPath.ToBase64UrlSafeString(); ; Parser = parser; Api = RestClient.For(gameLogServerUri); } public long Length => -1; public int UpdateInterval => 350; public async Task> ReadEventsFromLog(Server server, long fileSizeDiff, long startPosition) { #if DEBUG == true server.Logger.WriteDebug($"Begin reading from http log"); #endif if (!ignoreBots.HasValue) { ignoreBots = server.Manager.GetApplicationSettings().Configuration().IgnoreBots; } var events = new List(); string b64Path = logPath; var response = await Api.Log(b64Path); if (!response.Success) { server.Logger.WriteError($"Could not get log server info of {logPath}/{b64Path} ({server.LogPath})"); return events; } // parse each line foreach (string eventLine in response.Data.Split(Environment.NewLine)) { if (eventLine.Length > 0) { try { var gameEvent = Parser.GenerateGameEvent(eventLine); // we don't want to add the even if ignoreBots is on and the event comes froma bot if (!ignoreBots.Value || (ignoreBots.Value && (gameEvent.Origin.NetworkId != -1 || gameEvent.Target.NetworkId != -1))) { gameEvent.Owner = server; // we need to pull the "live" versions of the client (only if the client id isn't IW4MAdmin gameEvent.Origin = gameEvent.Origin.ClientId == 1 ? gameEvent.Origin : server.GetClientsAsList().First(_client => _client.NetworkId == gameEvent.Origin.NetworkId); gameEvent.Target = gameEvent.Target.ClientId == 1 ? gameEvent.Target : server.GetClientsAsList().First(_client => _client.NetworkId == gameEvent.Target.NetworkId); events.Add(gameEvent); } #if DEBUG == true server.Logger.WriteDebug($"Parsed event with id {gameEvent.Id} from http"); #endif } catch (InvalidOperationException) { if (!ignoreBots.Value) { server.Logger.WriteWarning("Could not find client in client list when parsing event line"); } } catch (Exception e) { server.Logger.WriteWarning("Could not properly parse remote event line"); server.Logger.WriteDebug(e.Message); server.Logger.WriteDebug(eventLine); } } } return events; } } }