using SharedLibraryCore; using SharedLibraryCore.Database.Models; using System; using System.Collections.Generic; using System.Text; namespace ApplicationTests.Fixtures { public class ClientGenerators { public static EFClient CreateBasicClient(Server currentServer, bool isIngame = true) => new EFClient() { ClientId = 1, CurrentAlias = new EFAlias() { Name = "BasicClient", IPAddress = "127.0.0.1".ConvertToIP(), }, Level = EFClient.Permission.User, ClientNumber = isIngame ? 0 : -1, CurrentServer = currentServer }; } }