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mirror of https://github.com/RaidMax/IW4M-Admin.git synced 2025-06-07 21:58:06 -05:00
IW4M-Admin/Application/IO/GameLogReaderHttp.cs
RaidMax 34af7a332c
Update projects to .net 8 (#326)
* Update codebase to target .NET 8.0 and improve JSON serialization

This commit switches our target framework from .NET 6.0 to .NET 8.0 and replaces Newtonsoft.Json with System.Text.Json for serialization. The JsonConverter classes have been updated to support the new JSON model and some enhancements were applied to the codebase such as fixing a command property and updating various package references.

* Align with Develop

* Update SharedLibraryCore package version

The version of the SharedLibraryCore package reference has been updated across multiple projects from '2024.2.4.85' to '2024.2.5.9'. Meanwhile, version within SharedLibraryCore.csproj has been changed from '2024.02.04.085' to '2024.01.01.1'. Changes also include removal of .NET 8 requirement notice and reenabling of status upload to master communicator.

* Update properties in IRConParser and IRConParserConfiguration to be settable

The properties in the `IRConParser` and `IRConParserConfiguration` interfaces were updated to include setters. Previously, the properties in these interfaces were read-only. This change allows for the modifications and extensions of properties defined, thereby bolstering flexibility for the handling of games and parsers.

* Replace RestEase with Refit in API usage

Refit has been implemented as a replacement for RestEase in all API calls. As such, all related code, parameters and imports have been adjusted to function with Refit. Logic has also been added to handle certain Refit-specific behaviours. Occurrences of the RestEase package have been removed from the project.

* Enable auto-redirect in HttpClient

The HttpClient instance used in Application/Main.cs has been modified to automatically follow redirect responses. This was accomplished by adding "AllowAutoRedirect = true" to the HttpClientHandler used when creating the HttpClient.

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Co-authored-by: Amos <amos2580@hotmail.co.uk>
2024-06-22 10:19:06 -05:00

76 lines
2.6 KiB
C#

using IW4MAdmin.Application.API.GameLogServer;
using SharedLibraryCore;
using SharedLibraryCore.Interfaces;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.Extensions.Logging;
using Refit;
using ILogger = Microsoft.Extensions.Logging.ILogger;
namespace IW4MAdmin.Application.IO
{
/// <summary>
/// provides capability of reading log files over HTTP
/// </summary>
class GameLogReaderHttp : IGameLogReader
{
private readonly IEventParser _eventParser;
private readonly IGameLogServer _logServerApi;
private readonly ILogger _logger;
private readonly string _safeLogPath;
private string lastKey = "next";
public GameLogReaderHttp(Uri[] gameLogServerUris, IEventParser parser, ILogger<GameLogReaderHttp> logger)
{
_eventParser = parser;
_logServerApi = RestService.For<IGameLogServer>(gameLogServerUris[0].ToString());
_safeLogPath = gameLogServerUris[1].LocalPath.ToBase64UrlSafeString();
_logger = logger;
}
public long Length => -1;
public int UpdateInterval => 500;
public async Task<IEnumerable<GameEvent>> ReadEventsFromLog(long fileSizeDiff, long startPosition, Server server = null)
{
var events = new List<GameEvent>();
var response = await _logServerApi.Log(_safeLogPath, lastKey);
lastKey = response.NextKey;
if (!response.Success && string.IsNullOrEmpty(lastKey))
{
_logger.LogError("Could not get log server info of {logPath}", _safeLogPath);
return events;
}
else if (!string.IsNullOrWhiteSpace(response.Data))
{
// parse each line
var lines = response.Data
.Split(Environment.NewLine)
.Where(_line => _line.Length > 0);
foreach (string eventLine in lines)
{
try
{
// this trim end should hopefully fix the nasty runaway regex
var gameEvent = _eventParser.GenerateGameEvent(eventLine.TrimEnd('\r'));
events.Add(gameEvent);
}
catch (Exception e)
{
_logger.LogError(e, "Could not properly parse event line from http {eventLine}", eventLine);
}
}
}
return events;
}
}
}