mirror of
https://github.com/RaidMax/IW4M-Admin.git
synced 2025-06-07 21:58:06 -05:00
* Update codebase to target .NET 8.0 and improve JSON serialization This commit switches our target framework from .NET 6.0 to .NET 8.0 and replaces Newtonsoft.Json with System.Text.Json for serialization. The JsonConverter classes have been updated to support the new JSON model and some enhancements were applied to the codebase such as fixing a command property and updating various package references. * Align with Develop * Update SharedLibraryCore package version The version of the SharedLibraryCore package reference has been updated across multiple projects from '2024.2.4.85' to '2024.2.5.9'. Meanwhile, version within SharedLibraryCore.csproj has been changed from '2024.02.04.085' to '2024.01.01.1'. Changes also include removal of .NET 8 requirement notice and reenabling of status upload to master communicator. * Update properties in IRConParser and IRConParserConfiguration to be settable The properties in the `IRConParser` and `IRConParserConfiguration` interfaces were updated to include setters. Previously, the properties in these interfaces were read-only. This change allows for the modifications and extensions of properties defined, thereby bolstering flexibility for the handling of games and parsers. * Replace RestEase with Refit in API usage Refit has been implemented as a replacement for RestEase in all API calls. As such, all related code, parameters and imports have been adjusted to function with Refit. Logic has also been added to handle certain Refit-specific behaviours. Occurrences of the RestEase package have been removed from the project. * Enable auto-redirect in HttpClient The HttpClient instance used in Application/Main.cs has been modified to automatically follow redirect responses. This was accomplished by adding "AllowAutoRedirect = true" to the HttpClientHandler used when creating the HttpClient. --------- Co-authored-by: Amos <amos2580@hotmail.co.uk>
117 lines
3.9 KiB
C#
117 lines
3.9 KiB
C#
using System.Collections.Generic;
|
|
using System.Globalization;
|
|
using SharedLibraryCore.Formatting;
|
|
using SharedLibraryCore.RCon;
|
|
|
|
namespace SharedLibraryCore.Interfaces
|
|
{
|
|
public interface IRConParserConfiguration
|
|
{
|
|
/// <summary>
|
|
/// stores the command format for console commands
|
|
/// </summary>
|
|
CommandPrefix CommandPrefixes { get; set; }
|
|
|
|
/// <summary>
|
|
/// stores the regex info for parsing get status response
|
|
/// </summary>
|
|
ParserRegex Status { get; set; }
|
|
|
|
/// <summary>
|
|
/// stores regex info for parsing the map line from rcon status response
|
|
/// </summary>
|
|
ParserRegex MapStatus { get; set; }
|
|
|
|
/// <summary>
|
|
/// stores regex info for parsing the gametype line from rcon status response
|
|
/// </summary>
|
|
ParserRegex GametypeStatus { get; set; }
|
|
|
|
/// <summary>
|
|
/// stores regex info for parsing hostname line from rcon status response
|
|
/// </summary>
|
|
ParserRegex HostnameStatus { get; set; }
|
|
|
|
/// <summary>
|
|
/// stores regex info for parsing max players line from rcon status response
|
|
/// </summary>
|
|
ParserRegex MaxPlayersStatus { get; set; }
|
|
|
|
/// <summary>
|
|
/// stores the regex info for parsing get DVAR responses
|
|
/// </summary>
|
|
ParserRegex Dvar { get; set; }
|
|
|
|
/// <summary>
|
|
/// stores the regex info for parsing the header of a status response
|
|
/// </summary>
|
|
ParserRegex StatusHeader { get; set; }
|
|
|
|
/// <summary>
|
|
/// Specifies the expected response message from rcon when the server is not running
|
|
/// </summary>
|
|
string ServerNotRunningResponse { get; set; }
|
|
|
|
/// <summary>
|
|
/// indicates if the application should wait for response from server
|
|
/// when executing a command
|
|
/// </summary>
|
|
bool WaitForResponse { get; set; }
|
|
|
|
/// <summary>
|
|
/// indicates the format expected for parsed guids
|
|
/// </summary>
|
|
NumberStyles GuidNumberStyle { get; set; }
|
|
|
|
/// <summary>
|
|
/// specifies simple mappings for dvar names in scenarios where the needed
|
|
/// information is not stored in a traditional dvar name
|
|
/// </summary>
|
|
IDictionary<string, string> OverrideDvarNameMapping { get; set; }
|
|
|
|
/// <summary>
|
|
/// specifies the default dvar values for games that don't support certain dvars
|
|
/// </summary>
|
|
IDictionary<string, string> DefaultDvarValues { get; set; }
|
|
|
|
/// <summary>
|
|
/// contains a setup of commands that have override timeouts
|
|
/// </summary>
|
|
IDictionary<string, int?> OverrideCommandTimeouts { get; set; }
|
|
|
|
/// <summary>
|
|
/// specifies how many lines can be used for ingame notice
|
|
/// </summary>
|
|
int NoticeMaximumLines { get; set; }
|
|
|
|
/// <summary>
|
|
/// specifies how many characters can be displayed per notice line
|
|
/// </summary>
|
|
int NoticeMaxCharactersPerLine { get; set; }
|
|
|
|
/// <summary>
|
|
/// specifies the characters used to split a line
|
|
/// </summary>
|
|
string NoticeLineSeparator { get; set; }
|
|
|
|
/// <summary>
|
|
/// Default port the game listens to RCon requests on
|
|
/// </summary>
|
|
int? DefaultRConPort { get; set; }
|
|
|
|
/// <summary>
|
|
/// Default Indicator of where the game is installed (ex file path or registry entry)
|
|
/// </summary>
|
|
string DefaultInstallationDirectoryHint { get; set; }
|
|
|
|
ColorCodeMapping ColorCodeMapping { get; set; }
|
|
|
|
short FloodProtectInterval { get; set; }
|
|
|
|
/// <summary>
|
|
/// indicates if diacritics (accented characters) should be normalized
|
|
/// </summary>
|
|
bool ShouldRemoveDiacritics { get; set; }
|
|
}
|
|
}
|