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RaidMax 18aa6e85fc moved event API stuff around
finally fixed threading issue (which actually had to do with IW4x log outputs being out of sync (not an issue with my code). What a lot of headache over something that wasn't my fault.
2018-08-30 20:53:00 -05:00

24 lines
609 B
C#

using System;
using System.Collections.Generic;
using System.Text;
namespace SharedLibraryCore.Events
{
/// <summary>
/// represents the state of a game event for event processing
/// </summary>
public class GameEventArgs : System.ComponentModel.AsyncCompletedEventArgs
{
public GameEventArgs(Exception error, bool cancelled, GameEvent userState) : base(error, cancelled, userState)
{
Event = userState;
}
/// <summary>
/// Game event that occured on a server
/// </summary>
public GameEvent Event { get; }
}
}