// Game: Black Ops (T5)
game T5;
architecture x86;

// Game Assets
asset PhysPreset ASSET_TYPE_PHYSPRESET;
asset PhysConstraints ASSET_TYPE_PHYSCONSTRAINTS;
asset DestructibleDef ASSET_TYPE_DESTRUCTIBLEDEF;
asset XAnimParts ASSET_TYPE_XANIMPARTS;
asset XModel ASSET_TYPE_XMODEL;
asset Material ASSET_TYPE_MATERIAL;
asset MaterialTechniqueSet ASSET_TYPE_TECHNIQUE_SET;
asset GfxImage ASSET_TYPE_IMAGE;
asset SndBank ASSET_TYPE_SOUND;
asset SndPatch ASSET_TYPE_SOUND_PATCH;
asset clipMap_t ASSET_TYPE_CLIPMAP_PVS;
asset ComWorld ASSET_TYPE_COMWORLD;
asset GameWorldSp ASSET_TYPE_GAMEWORLD_SP;
asset GameWorldMp ASSET_TYPE_GAMEWORLD_MP;
asset MapEnts ASSET_TYPE_MAP_ENTS;
asset GfxWorld ASSET_TYPE_GFXWORLD;
asset GfxLightDef ASSET_TYPE_LIGHT_DEF;
asset Font_s ASSET_TYPE_FONT;
asset MenuList ASSET_TYPE_MENULIST;
asset menuDef_t ASSET_TYPE_MENU;
asset LocalizeEntry ASSET_TYPE_LOCALIZE_ENTRY;
asset WeaponVariantDef ASSET_TYPE_WEAPON;
asset SndDriverGlobals ASSET_TYPE_SNDDRIVER_GLOBALS;
asset FxEffectDef ASSET_TYPE_FX;
asset FxImpactTable ASSET_TYPE_IMPACT_FX;
asset RawFile ASSET_TYPE_RAWFILE;
asset StringTable ASSET_TYPE_STRINGTABLE;
asset PackIndex ASSET_TYPE_PACK_INDEX;
asset XGlobals ASSET_TYPE_XGLOBALS;
asset ddlRoot_t ASSET_TYPE_DDL;
asset Glasses ASSET_TYPE_GLASSES;
asset EmblemSet ASSET_TYPE_EMBLEMSET;

// Setup blocks
block temp    XFILE_BLOCK_TEMP              default;
block runtime XFILE_BLOCK_RUNTIME           default;
block runtime XFILE_BLOCK_LARGE_RUNTIME;
block runtime XFILE_BLOCK_PHYSICAL_RUNTIME;
block normal  XFILE_BLOCK_VIRTUAL           default;
block normal  XFILE_BLOCK_LARGE;
block normal  XFILE_BLOCK_PHYSICAL;

// Asset commands
#include "XAssets/PhysPreset.txt"
#include "XAssets/PhysConstraints.txt"
#include "XAssets/DestructibleDef.txt"
#include "XAssets/XAnimParts.txt"
#include "XAssets/XModel.txt"
#include "XAssets/Material.txt"
#include "XAssets/MaterialTechniqueSet.txt"
#include "XAssets/GfxImage.txt"
#include "XAssets/SndBank.txt"
#include "XAssets/SndPatch.txt"
#include "XAssets/clipMap_t.txt"
#include "XAssets/ComWorld.txt"
#include "XAssets/GameWorldSp.txt"
#include "XAssets/GameWorldMp.txt"
#include "XAssets/MapEnts.txt"
#include "XAssets/GfxWorld.txt"
#include "XAssets/GfxLightDef.txt"
#include "XAssets/Font_s.txt"
#include "XAssets/MenuList.txt"
#include "XAssets/menuDef_t.txt"
#include "XAssets/LocalizeEntry.txt"
#include "XAssets/WeaponVariantDef.txt"
#include "XAssets/SndDriverGlobals.txt"
#include "XAssets/FxEffectDef.txt"
#include "XAssets/FxImpactTable.txt"
#include "XAssets/RawFile.txt"
#include "XAssets/StringTable.txt"
#include "XAssets/PackIndex.txt"
#include "XAssets/XGlobals.txt"
#include "XAssets/ddlRoot_t.txt"
#include "XAssets/Glasses.txt"
#include "XAssets/EmblemSet.txt"

// EOF