// =========================================
// MaterialPixelShader
// =========================================
use MaterialPixelShader;
set block XFILE_BLOCK_TEMP;
set string name;
set name name;

// GfxPixelShaderLoadDef
set count GfxPixelShaderLoadDef::program programSize;

// MaterialPixelShaderProgram
set condition MaterialPixelShaderProgram::ps never;