#options GAME (IW5, T5, T6)

#filename "Game/" + GAME + "/XModel/XModelDumper" + GAME + ".h"

#set GAME_HEADER "\"Game/" + GAME + "/" + GAME + ".h\""

#pragma once

#include "Dumping/AssetDumpingContext.h"
#include GAME_HEADER

namespace GAME
{
    void DumpXModel(AssetDumpingContext& context, XAssetInfo<XModel>* asset);
}
