ZoneLoading: Extract all obj dumping relevant parts to ObjWriting component

This commit is contained in:
Jan
2019-12-25 14:07:24 +01:00
parent e8de3a3f39
commit 00b3322cb2
28 changed files with 143 additions and 37 deletions

View File

@ -0,0 +1,37 @@
#include "AssetDumperStringTable.h"
using namespace T6;
std::string AssetDumperStringTable::GetFileNameForAsset(Zone* zone, StringTable* asset)
{
return std::string(asset->name);
}
void AssetDumperStringTable::DumpAsset(Zone* zone, StringTable* asset, FileAPI::File* out)
{
char separator[]{ ',' };
char newLine[]{ '\n' };
for(int row = 0; row < asset->rowCount; row++)
{
for(int column = 0; column < asset->columnCount; column++)
{
const auto cell = &asset->values[column + row * asset->columnCount];
if (column != 0)
{
out->Write(separator, 1, sizeof separator);
}
if(cell->string && *cell->string)
{
out->Write(cell->string, 1, strlen(cell->string));
}
}
if (row != asset->rowCount - 1)
{
out->Write(newLine, 1, sizeof newLine);
}
}
}