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Add dumping of iw4 loaded sounds
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@ -0,0 +1,70 @@
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#include "AssetDumperLoadedSound.h"
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#include "Sound/WavTypes.h"
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using namespace IW4;
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bool AssetDumperLoadedSound::ShouldDump(LoadedSound* asset)
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{
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return true;
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}
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std::string AssetDumperLoadedSound::GetFileNameForAsset(Zone* zone, LoadedSound* asset)
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{
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return "sound/" + std::string(asset->name);
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}
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void AssetDumperLoadedSound::DumpWavPcm(Zone* zone, LoadedSound* asset, FileAPI::File* out)
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{
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const uint32_t riffMasterChunkSize = sizeof WAV_CHUNK_ID_RIFF
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+ sizeof uint32_t
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+ sizeof WAV_WAVE_ID
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+ sizeof WavChunkHeader
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+ sizeof WavFormatChunkPcm
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+ sizeof WavChunkHeader
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+ sizeof asset->sound.info.data_len;
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out->Write(&WAV_CHUNK_ID_RIFF, sizeof WAV_CHUNK_ID_RIFF, 1);
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out->Write(&riffMasterChunkSize, sizeof riffMasterChunkSize, 1);
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out->Write(&WAV_WAVE_ID, sizeof WAV_WAVE_ID, 1);
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const WavChunkHeader formatChunkHeader
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{
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WAV_CHUNK_ID_FMT,
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sizeof WavFormatChunkPcm
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};
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out->Write(&formatChunkHeader, sizeof formatChunkHeader, 1);
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WavFormatChunkPcm formatChunk
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{
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WavFormat::PCM,
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static_cast<uint16_t>(asset->sound.info.channels),
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asset->sound.info.rate,
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asset->sound.info.rate * asset->sound.info.channels * asset->sound.info.bits / 8,
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static_cast<uint16_t>(asset->sound.info.block_size),
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static_cast<uint16_t>(asset->sound.info.bits)
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};
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out->Write(&formatChunk, sizeof formatChunk, 1);
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const WavChunkHeader dataChunkHeader
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{
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WAV_CHUNK_ID_DATA,
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asset->sound.info.data_len
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};
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out->Write(&dataChunkHeader, sizeof dataChunkHeader, 1);
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out->Write(asset->sound.data, 1, asset->sound.info.data_len);
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}
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void AssetDumperLoadedSound::DumpAsset(Zone* zone, LoadedSound* asset, FileAPI::File* out)
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{
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switch (static_cast<WavFormat>(asset->sound.info.format))
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{
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case WavFormat::PCM:
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DumpWavPcm(zone, asset, out);
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break;
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default:
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printf("Unknown format %i for loaded sound: %s\n", asset->sound.info.format, asset->name);
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break;
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}
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}
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@ -0,0 +1,16 @@
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#pragma once
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/IW4/IW4.h"
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namespace IW4
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{
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class AssetDumperLoadedSound final : public AbstractAssetDumper<LoadedSound>
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{
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static void DumpWavPcm(Zone* zone, LoadedSound* asset, FileAPI::File* out);
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protected:
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bool ShouldDump(LoadedSound* asset) override;
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std::string GetFileNameForAsset(Zone* zone, LoadedSound* asset) override;
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void DumpAsset(Zone* zone, LoadedSound* asset, FileAPI::File* out) override;
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};
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}
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@ -7,6 +7,7 @@
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#include "AssetDumpers/AssetDumperStringTable.h"
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#include "AssetDumpers/AssetDumperLocalizeEntry.h"
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#include "AssetDumpers/AssetDumperGfxImage.h"
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#include "AssetDumpers/AssetDumperLoadedSound.h"
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using namespace IW4;
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@ -38,7 +39,6 @@ bool ZoneDumper::DumpZone(Zone* zone, const std::string& basePath) const
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DUMP_ASSET_POOL(AssetDumperGfxImage, m_image);
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// DUMP_ASSET_POOL(AssetDumpersnd_alias_list_t, m_sound);
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// DUMP_ASSET_POOL(AssetDumperSndCurve, m_sound_curve);
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// DUMP_ASSET_POOL(AssetDumperLoadedSound, m_loaded_sound);
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// DUMP_ASSET_POOL(AssetDumperclipMap_t, m_clip_map);
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// DUMP_ASSET_POOL(AssetDumperComWorld, m_com_world);
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// DUMP_ASSET_POOL(AssetDumperGameWorldSp, m_game_world_sp);
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@ -62,6 +62,7 @@ bool ZoneDumper::DumpZone(Zone* zone, const std::string& basePath) const
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// DUMP_ASSET_POOL(AssetDumperTracerDef, m_tracer);
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// DUMP_ASSET_POOL(AssetDumperVehicleDef, m_vehicle);
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// DUMP_ASSET_POOL(AssetDumperAddonMapEnts, m_addon_map_ents);
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DUMP_ASSET_POOL(AssetDumperLoadedSound, m_loaded_sound)
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return true;
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