Add dumping of iw4 loaded sounds

This commit is contained in:
Jan
2020-10-18 17:41:14 +02:00
parent ac022ee78a
commit 019e772cd2
6 changed files with 130 additions and 3 deletions

View File

@ -7,6 +7,7 @@
#include "AssetDumpers/AssetDumperStringTable.h"
#include "AssetDumpers/AssetDumperLocalizeEntry.h"
#include "AssetDumpers/AssetDumperGfxImage.h"
#include "AssetDumpers/AssetDumperLoadedSound.h"
using namespace IW4;
@ -38,7 +39,6 @@ bool ZoneDumper::DumpZone(Zone* zone, const std::string& basePath) const
DUMP_ASSET_POOL(AssetDumperGfxImage, m_image);
// DUMP_ASSET_POOL(AssetDumpersnd_alias_list_t, m_sound);
// DUMP_ASSET_POOL(AssetDumperSndCurve, m_sound_curve);
// DUMP_ASSET_POOL(AssetDumperLoadedSound, m_loaded_sound);
// DUMP_ASSET_POOL(AssetDumperclipMap_t, m_clip_map);
// DUMP_ASSET_POOL(AssetDumperComWorld, m_com_world);
// DUMP_ASSET_POOL(AssetDumperGameWorldSp, m_game_world_sp);
@ -62,6 +62,7 @@ bool ZoneDumper::DumpZone(Zone* zone, const std::string& basePath) const
// DUMP_ASSET_POOL(AssetDumperTracerDef, m_tracer);
// DUMP_ASSET_POOL(AssetDumperVehicleDef, m_vehicle);
// DUMP_ASSET_POOL(AssetDumperAddonMapEnts, m_addon_map_ents);
DUMP_ASSET_POOL(AssetDumperLoadedSound, m_loaded_sound)
return true;