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Add dumping of iw4 loaded sounds
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@ -7,6 +7,7 @@
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#include "AssetDumpers/AssetDumperStringTable.h"
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#include "AssetDumpers/AssetDumperLocalizeEntry.h"
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#include "AssetDumpers/AssetDumperGfxImage.h"
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#include "AssetDumpers/AssetDumperLoadedSound.h"
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using namespace IW4;
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@ -38,7 +39,6 @@ bool ZoneDumper::DumpZone(Zone* zone, const std::string& basePath) const
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DUMP_ASSET_POOL(AssetDumperGfxImage, m_image);
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// DUMP_ASSET_POOL(AssetDumpersnd_alias_list_t, m_sound);
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// DUMP_ASSET_POOL(AssetDumperSndCurve, m_sound_curve);
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// DUMP_ASSET_POOL(AssetDumperLoadedSound, m_loaded_sound);
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// DUMP_ASSET_POOL(AssetDumperclipMap_t, m_clip_map);
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// DUMP_ASSET_POOL(AssetDumperComWorld, m_com_world);
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// DUMP_ASSET_POOL(AssetDumperGameWorldSp, m_game_world_sp);
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@ -62,6 +62,7 @@ bool ZoneDumper::DumpZone(Zone* zone, const std::string& basePath) const
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// DUMP_ASSET_POOL(AssetDumperTracerDef, m_tracer);
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// DUMP_ASSET_POOL(AssetDumperVehicleDef, m_vehicle);
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// DUMP_ASSET_POOL(AssetDumperAddonMapEnts, m_addon_map_ents);
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DUMP_ASSET_POOL(AssetDumperLoadedSound, m_loaded_sound)
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return true;
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