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Add code generation on compiling to premake scripts using custom build commands
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@ -4,54 +4,54 @@
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#include <cassert>
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#include "XAssets/gen/addonmapents/addonmapents_load_db.h"
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#include "XAssets/gen/clipmap_t/clipmap_t_load_db.h"
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#include "XAssets/gen/comworld/comworld_load_db.h"
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#include "XAssets/gen/ddlroot_t/ddlroot_t_load_db.h"
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#include "XAssets/gen/destructibledef/destructibledef_load_db.h"
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#include "XAssets/gen/emblemset/emblemset_load_db.h"
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#include "XAssets/gen/font_s/font_s_load_db.h"
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#include "XAssets/gen/fonticon/fonticon_load_db.h"
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#include "XAssets/gen/footstepfxtabledef/footstepfxtabledef_load_db.h"
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#include "XAssets/gen/footsteptabledef/footsteptabledef_load_db.h"
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#include "XAssets/gen/fxeffectdef/fxeffectdef_load_db.h"
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#include "XAssets/gen/fximpacttable/fximpacttable_load_db.h"
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#include "XAssets/gen/gameworldmp/gameworldmp_load_db.h"
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#include "XAssets/gen/gameworldsp/gameworldsp_load_db.h"
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#include "XAssets/gen/gfximage/gfximage_load_db.h"
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#include "XAssets/gen/gfxlightdef/gfxlightdef_load_db.h"
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#include "XAssets/gen/gfxworld/gfxworld_load_db.h"
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#include "XAssets/gen/glasses/glasses_load_db.h"
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#include "XAssets/gen/keyvaluepairs/keyvaluepairs_load_db.h"
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#include "XAssets/gen/leaderboarddef/leaderboarddef_load_db.h"
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#include "XAssets/gen/localizeentry/localizeentry_load_db.h"
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#include "XAssets/gen/mapents/mapents_load_db.h"
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#include "XAssets/gen/material/material_load_db.h"
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#include "XAssets/gen/materialtechniqueset/materialtechniqueset_load_db.h"
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#include "XAssets/gen/memoryblock/memoryblock_load_db.h"
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#include "XAssets/gen/menudef_t/menudef_t_load_db.h"
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#include "XAssets/gen/menulist/menulist_load_db.h"
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#include "XAssets/gen/physconstraints/physconstraints_load_db.h"
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#include "XAssets/gen/physpreset/physpreset_load_db.h"
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#include "XAssets/gen/qdb/qdb_load_db.h"
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#include "XAssets/gen/rawfile/rawfile_load_db.h"
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#include "XAssets/gen/scriptparsetree/scriptparsetree_load_db.h"
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#include "XAssets/gen/skinnedvertsdef/skinnedvertsdef_load_db.h"
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#include "XAssets/gen/slug/slug_load_db.h"
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#include "XAssets/gen/sndbank/sndbank_load_db.h"
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#include "XAssets/gen/snddriverglobals/snddriverglobals_load_db.h"
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#include "XAssets/gen/sndpatch/sndpatch_load_db.h"
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#include "XAssets/gen/stringtable/stringtable_load_db.h"
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#include "XAssets/gen/tracerdef/tracerdef_load_db.h"
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#include "XAssets/gen/vehicledef/vehicledef_load_db.h"
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#include "XAssets/gen/weaponattachment/weaponattachment_load_db.h"
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#include "XAssets/gen/weaponattachmentunique/weaponattachmentunique_load_db.h"
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#include "XAssets/gen/weaponcamo/weaponcamo_load_db.h"
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#include "XAssets/gen/weaponvariantdef/weaponvariantdef_load_db.h"
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#include "XAssets/gen/xanimparts/xanimparts_load_db.h"
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#include "XAssets/gen/xglobals/xglobals_load_db.h"
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#include "XAssets/gen/xmodel/xmodel_load_db.h"
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#include "XAssets/gen/zbarrierdef/zbarrierdef_load_db.h"
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#include "Game/T6/XAssets/addonmapents/addonmapents_load_db.h"
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#include "Game/T6/XAssets/clipmap_t/clipmap_t_load_db.h"
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#include "Game/T6/XAssets/comworld/comworld_load_db.h"
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#include "Game/T6/XAssets/ddlroot_t/ddlroot_t_load_db.h"
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#include "Game/T6/XAssets/destructibledef/destructibledef_load_db.h"
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#include "Game/T6/XAssets/emblemset/emblemset_load_db.h"
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#include "Game/T6/XAssets/font_s/font_s_load_db.h"
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#include "Game/T6/XAssets/fonticon/fonticon_load_db.h"
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#include "Game/T6/XAssets/footstepfxtabledef/footstepfxtabledef_load_db.h"
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#include "Game/T6/XAssets/footsteptabledef/footsteptabledef_load_db.h"
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#include "Game/T6/XAssets/fxeffectdef/fxeffectdef_load_db.h"
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#include "Game/T6/XAssets/fximpacttable/fximpacttable_load_db.h"
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#include "Game/T6/XAssets/gameworldmp/gameworldmp_load_db.h"
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#include "Game/T6/XAssets/gameworldsp/gameworldsp_load_db.h"
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#include "Game/T6/XAssets/gfximage/gfximage_load_db.h"
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#include "Game/T6/XAssets/gfxlightdef/gfxlightdef_load_db.h"
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#include "Game/T6/XAssets/gfxworld/gfxworld_load_db.h"
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#include "Game/T6/XAssets/glasses/glasses_load_db.h"
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#include "Game/T6/XAssets/keyvaluepairs/keyvaluepairs_load_db.h"
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#include "Game/T6/XAssets/leaderboarddef/leaderboarddef_load_db.h"
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#include "Game/T6/XAssets/localizeentry/localizeentry_load_db.h"
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#include "Game/T6/XAssets/mapents/mapents_load_db.h"
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#include "Game/T6/XAssets/material/material_load_db.h"
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#include "Game/T6/XAssets/materialtechniqueset/materialtechniqueset_load_db.h"
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#include "Game/T6/XAssets/memoryblock/memoryblock_load_db.h"
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#include "Game/T6/XAssets/menudef_t/menudef_t_load_db.h"
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#include "Game/T6/XAssets/menulist/menulist_load_db.h"
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#include "Game/T6/XAssets/physconstraints/physconstraints_load_db.h"
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#include "Game/T6/XAssets/physpreset/physpreset_load_db.h"
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#include "Game/T6/XAssets/qdb/qdb_load_db.h"
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#include "Game/T6/XAssets/rawfile/rawfile_load_db.h"
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#include "Game/T6/XAssets/scriptparsetree/scriptparsetree_load_db.h"
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#include "Game/T6/XAssets/skinnedvertsdef/skinnedvertsdef_load_db.h"
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#include "Game/T6/XAssets/slug/slug_load_db.h"
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#include "Game/T6/XAssets/sndbank/sndbank_load_db.h"
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#include "Game/T6/XAssets/snddriverglobals/snddriverglobals_load_db.h"
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#include "Game/T6/XAssets/sndpatch/sndpatch_load_db.h"
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#include "Game/T6/XAssets/stringtable/stringtable_load_db.h"
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#include "Game/T6/XAssets/tracerdef/tracerdef_load_db.h"
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#include "Game/T6/XAssets/vehicledef/vehicledef_load_db.h"
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#include "Game/T6/XAssets/weaponattachment/weaponattachment_load_db.h"
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#include "Game/T6/XAssets/weaponattachmentunique/weaponattachmentunique_load_db.h"
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#include "Game/T6/XAssets/weaponcamo/weaponcamo_load_db.h"
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#include "Game/T6/XAssets/weaponvariantdef/weaponvariantdef_load_db.h"
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#include "Game/T6/XAssets/xanimparts/xanimparts_load_db.h"
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#include "Game/T6/XAssets/xglobals/xglobals_load_db.h"
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#include "Game/T6/XAssets/xmodel/xmodel_load_db.h"
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#include "Game/T6/XAssets/zbarrierdef/zbarrierdef_load_db.h"
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using namespace T6;
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@ -1 +0,0 @@
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# This file exists for automatically generating zone loading code.
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