mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-06-10 14:58:10 -05:00
Add code generation on compiling to premake scripts using custom build commands
This commit is contained in:
@ -5,7 +5,11 @@ function ZoneCodeGeneratorTests:include()
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end
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function ZoneCodeGeneratorTests:link()
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links "ZoneCommonTests"
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end
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function ZoneCodeGeneratorTests:use()
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end
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function ZoneCodeGeneratorTests:project()
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@ -32,9 +36,7 @@ function ZoneCodeGeneratorTests:project()
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links {
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"System",
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"System.Core",
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"System.Data",
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"Moq",
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"MSTest.TestFramework"
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"System.Data"
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}
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ZoneCodeGenerator:link()
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@ -5,7 +5,11 @@ function ZoneCommonTests:include()
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end
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function ZoneCommonTests:link()
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links "ZoneCommonTests"
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end
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function ZoneCommonTests:use()
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end
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function ZoneCommonTests:project()
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@ -19,11 +23,21 @@ function ZoneCommonTests:project()
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files {
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path.join(folder, "ZoneCommonTests/**.h"),
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path.join(folder, "ZoneCommonTests/**.cpp")
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path.join(folder, "ZoneCommonTests/**.cpp"),
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ZoneCode:allTestFiles()
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}
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vpaths {
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["*"] = {
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path.join(folder, "ZoneCommonTests"),
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path.join(BuildFolder(), "src/ZoneCode")
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}
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}
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self:include()
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ZoneCommon:include()
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ZoneCommon:link()
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ZoneCode:use()
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end
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0
test/ZoneCommonTests/.gitkeep
Normal file
0
test/ZoneCommonTests/.gitkeep
Normal file
@ -1 +0,0 @@
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# This file exists for automatically generating tests to ensure the asset structs match their intended sizes, alignments and offsets
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@ -1,236 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<VCProjectVersion>15.0</VCProjectVersion>
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<ProjectGuid>{D85EBA7C-442B-4627-AEB9-6B5965DDC449}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>ZoneCommonTests</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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<ProjectSubType>NativeUnitTestProject</ProjectSubType>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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<UseOfMfc>false</UseOfMfc>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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<UseOfMfc>false</UseOfMfc>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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<UseOfMfc>false</UseOfMfc>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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<UseOfMfc>false</UseOfMfc>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="Shared">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LinkIncremental>true</LinkIncremental>
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<OutDir>$(SolutionDir)bin\$(Configuration)_$(Platform)\tests\</OutDir>
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<IntDir>$(SolutionDir)obj\$(ProjectName)\$(Configuration)_$(Platform)\</IntDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LinkIncremental>true</LinkIncremental>
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<OutDir>$(SolutionDir)bin\$(Configuration)_$(Platform)\tests\</OutDir>
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<IntDir>$(SolutionDir)obj\$(ProjectName)\$(Configuration)_$(Platform)\</IntDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>true</LinkIncremental>
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<OutDir>$(SolutionDir)bin\$(Configuration)_$(Platform)\tests\</OutDir>
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<IntDir>$(SolutionDir)obj\$(ProjectName)\$(Configuration)_$(Platform)\</IntDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<LinkIncremental>true</LinkIncremental>
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<OutDir>$(SolutionDir)bin\$(Configuration)_$(Platform)\tests\</OutDir>
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<IntDir>$(SolutionDir)obj\$(ProjectName)\$(Configuration)_$(Platform)\</IntDir>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>$(VCInstallDir)UnitTest\include;$(SolutionDir)src\ZoneCommon;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<UseFullPaths>true</UseFullPaths>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<AdditionalLibraryDirectories>$(VCInstallDir)UnitTest\lib;$(SolutionDir)lib\$(Configuration)_$(Platform)\;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalDependencies>ZoneCommon.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>$(VCInstallDir)UnitTest\include;$(SolutionDir)src\ZoneCommon;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<UseFullPaths>true</UseFullPaths>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<AdditionalLibraryDirectories>$(VCInstallDir)UnitTest\lib;$(SolutionDir)lib\$(Configuration)_$(Platform)\;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalDependencies>ZoneCommon.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<AdditionalIncludeDirectories>$(VCInstallDir)UnitTest\include;$(SolutionDir)src\ZoneCommon;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<UseFullPaths>true</UseFullPaths>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<AdditionalLibraryDirectories>$(VCInstallDir)UnitTest\lib;$(SolutionDir)lib\$(Configuration)_$(Platform)\;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalDependencies>ZoneCommon.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<AdditionalIncludeDirectories>$(VCInstallDir)UnitTest\include;$(SolutionDir)src\ZoneCommon;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<UseFullPaths>true</UseFullPaths>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<AdditionalLibraryDirectories>$(VCInstallDir)UnitTest\lib;$(SolutionDir)lib\$(Configuration)_$(Platform)\;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalDependencies>ZoneCommon.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="Game\T6\XAssets\gen\addonmapents_struct_test.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\clipmap_t_struct_test.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\comworld_struct_test.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\ddlroot_t_struct_test.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\destructibledef_struct_test.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\emblemset_struct_test.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\fonticon_struct_test.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\font_s_struct_test.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\footstepfxtabledef_struct_test.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\footsteptabledef_struct_test.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\fxeffectdef_struct_test.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\fximpacttable_struct_test.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\gameworldmp_struct_test.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\gameworldsp_struct_test.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\gfximage_struct_test.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\gfxlightdef_struct_test.cpp" />
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||||
<ClCompile Include="Game\T6\XAssets\gen\gfxworld_struct_test.cpp" />
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||||
<ClCompile Include="Game\T6\XAssets\gen\glasses_struct_test.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\keyvaluepairs_struct_test.cpp" />
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||||
<ClCompile Include="Game\T6\XAssets\gen\leaderboarddef_struct_test.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\localizeentry_struct_test.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\mapents_struct_test.cpp" />
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||||
<ClCompile Include="Game\T6\XAssets\gen\materialtechniqueset_struct_test.cpp" />
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<ClCompile Include="Game\T6\XAssets\gen\material_struct_test.cpp" />
|
||||
<ClCompile Include="Game\T6\XAssets\gen\memoryblock_struct_test.cpp" />
|
||||
<ClCompile Include="Game\T6\XAssets\gen\menudef_t_struct_test.cpp" />
|
||||
<ClCompile Include="Game\T6\XAssets\gen\menulist_struct_test.cpp" />
|
||||
<ClCompile Include="Game\T6\XAssets\gen\physconstraints_struct_test.cpp" />
|
||||
<ClCompile Include="Game\T6\XAssets\gen\physpreset_struct_test.cpp" />
|
||||
<ClCompile Include="Game\T6\XAssets\gen\qdb_struct_test.cpp" />
|
||||
<ClCompile Include="Game\T6\XAssets\gen\rawfile_struct_test.cpp" />
|
||||
<ClCompile Include="Game\T6\XAssets\gen\scriptparsetree_struct_test.cpp" />
|
||||
<ClCompile Include="Game\T6\XAssets\gen\skinnedvertsdef_struct_test.cpp" />
|
||||
<ClCompile Include="Game\T6\XAssets\gen\slug_struct_test.cpp" />
|
||||
<ClCompile Include="Game\T6\XAssets\gen\sndbank_struct_test.cpp" />
|
||||
<ClCompile Include="Game\T6\XAssets\gen\snddriverglobals_struct_test.cpp" />
|
||||
<ClCompile Include="Game\T6\XAssets\gen\sndpatch_struct_test.cpp" />
|
||||
<ClCompile Include="Game\T6\XAssets\gen\stringtable_struct_test.cpp" />
|
||||
<ClCompile Include="Game\T6\XAssets\gen\tracerdef_struct_test.cpp" />
|
||||
<ClCompile Include="Game\T6\XAssets\gen\vehicledef_struct_test.cpp" />
|
||||
<ClCompile Include="Game\T6\XAssets\gen\weaponattachmentunique_struct_test.cpp" />
|
||||
<ClCompile Include="Game\T6\XAssets\gen\weaponattachment_struct_test.cpp" />
|
||||
<ClCompile Include="Game\T6\XAssets\gen\weaponcamo_struct_test.cpp" />
|
||||
<ClCompile Include="Game\T6\XAssets\gen\weaponvariantdef_struct_test.cpp" />
|
||||
<ClCompile Include="Game\T6\XAssets\gen\xanimparts_struct_test.cpp" />
|
||||
<ClCompile Include="Game\T6\XAssets\gen\xglobals_struct_test.cpp" />
|
||||
<ClCompile Include="Game\T6\XAssets\gen\xmodel_struct_test.cpp" />
|
||||
<ClCompile Include="Game\T6\XAssets\gen\zbarrierdef_struct_test.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CustomBuild Include="Game\T6\XAssets\T6_AssetStructTests.gen">
|
||||
<FileType>Document</FileType>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating asset struct tests: %(Filename)</Message>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Generating asset struct tests: %(Filename)</Message>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Generating asset struct tests: %(Filename)</Message>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Generating asset struct tests: %(Filename)</Message>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(SolutionDir)src\ZoneCodeGenerator\bin\$(Configuration)\ZoneCodeGenerator.exe" -h "$(SolutionDir)src\ZoneCode\T6\T6.h" -e "$(SolutionDir)src\ZoneCode\T6\T6_Commands.txt" -o "%(RelativeDir)gen" -g "*" "AssetStructTests"</Command>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(SolutionDir)src\ZoneCodeGenerator\bin\$(Configuration)\ZoneCodeGenerator.exe" -h "$(SolutionDir)src\ZoneCode\T6\T6.h" -e "$(SolutionDir)src\ZoneCode\T6\T6_Commands.txt" -o "%(RelativeDir)gen" -g "*" "AssetStructTests"</Command>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">"$(SolutionDir)src\ZoneCodeGenerator\bin\$(Configuration)\ZoneCodeGenerator.exe" -h "$(SolutionDir)src\ZoneCode\T6\T6.h" -e "$(SolutionDir)src\ZoneCode\T6\T6_Commands.txt" -o "%(RelativeDir)gen" -g "*" "AssetStructTests"</Command>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">"$(SolutionDir)src\ZoneCodeGenerator\bin\$(Configuration)\ZoneCodeGenerator.exe" -h "$(SolutionDir)src\ZoneCode\T6\T6.h" -e "$(SolutionDir)src\ZoneCode\T6\T6_Commands.txt" -o "%(RelativeDir)gen" -g "*" "AssetStructTests"</Command>
|
||||
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)src\ZoneCodeGenerator\bin\$(Configuration)\ZoneCodeGenerator.exe;$(SolutionDir)src\ZoneCode\T6\T6.h;$(SolutionDir)src\ZoneCommon\Game\T6\T6_Assets.h;$(SolutionDir)src\ZoneCode\Common.h;$(SolutionDir)src\ZoneCode\T6\T6_Commands.txt;%(AdditionalInputs)</AdditionalInputs>
|
||||
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)src\ZoneCodeGenerator\bin\$(Configuration)\ZoneCodeGenerator.exe;$(SolutionDir)src\ZoneCode\T6\T6.h;$(SolutionDir)src\ZoneCommon\Game\T6\T6_Assets.h;$(SolutionDir)src\ZoneCode\Common.h;$(SolutionDir)src\ZoneCode\T6\T6_Commands.txt;%(AdditionalInputs)</AdditionalInputs>
|
||||
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)src\ZoneCodeGenerator\bin\$(Configuration)\ZoneCodeGenerator.exe;$(SolutionDir)src\ZoneCode\T6\T6.h;$(SolutionDir)src\ZoneCommon\Game\T6\T6_Assets.h;$(SolutionDir)src\ZoneCode\Common.h;$(SolutionDir)src\ZoneCode\T6\T6_Commands.txt;%(AdditionalInputs)</AdditionalInputs>
|
||||
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)src\ZoneCodeGenerator\bin\$(Configuration)\ZoneCodeGenerator.exe;$(SolutionDir)src\ZoneCode\T6\T6.h;$(SolutionDir)src\ZoneCommon\Game\T6\T6_Assets.h;$(SolutionDir)src\ZoneCode\Common.h;$(SolutionDir)src\ZoneCode\T6\T6_Commands.txt;%(AdditionalInputs)</AdditionalInputs>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)gen\addonmapents_struct_test.cpp;%(RelativeDir)gen\clipmap_t_struct_test.cpp;%(RelativeDir)gen\comworld_struct_test.cpp;%(RelativeDir)gen\ddlroot_t_struct_test.cpp;%(RelativeDir)gen\destructibledef_struct_test.cpp;%(RelativeDir)gen\emblemset_struct_test.cpp;%(RelativeDir)gen\font_s_struct_test.cpp;%(RelativeDir)gen\fonticon_struct_test.cpp;%(RelativeDir)gen\footstepfxtabledef_struct_test.cpp;%(RelativeDir)gen\footsteptabledef_struct_test.cpp;%(RelativeDir)gen\fxeffectdef_struct_test.cpp;%(RelativeDir)gen\fximpacttable_struct_test.cpp;%(RelativeDir)gen\gameworldmp_struct_test.cpp;%(RelativeDir)gen\gameworldsp_struct_test.cpp;%(RelativeDir)gen\gfximage_struct_test.cpp;%(RelativeDir)gen\gfxlightdef_struct_test.cpp;%(RelativeDir)gen\gfxworld_struct_test.cpp;%(RelativeDir)gen\glasses_struct_test.cpp;%(RelativeDir)gen\keyvaluepairs_struct_test.cpp;%(RelativeDir)gen\leaderboarddef_struct_test.cpp;%(RelativeDir)gen\localizeentry_struct_test.cpp;%(RelativeDir)gen\mapents_struct_test.cpp;%(RelativeDir)gen\material_struct_test.cpp;%(RelativeDir)gen\materialtechniqueset_struct_test.cpp;%(RelativeDir)gen\memoryblock_struct_test.cpp;%(RelativeDir)gen\menudef_t_struct_test.cpp;%(RelativeDir)gen\menulist_struct_test.cpp;%(RelativeDir)gen\physconstraints_struct_test.cpp;%(RelativeDir)gen\physpreset_struct_test.cpp;%(RelativeDir)gen\qdb_struct_test.cpp;%(RelativeDir)gen\rawfile_struct_test.cpp;%(RelativeDir)gen\scriptparsetree_struct_test.cpp;%(RelativeDir)gen\skinnedvertsdef_struct_test.cpp;%(RelativeDir)gen\slug_struct_test.cpp;%(RelativeDir)gen\sndbank_struct_test.cpp;%(RelativeDir)gen\snddriverglobals_struct_test.cpp;%(RelativeDir)gen\sndpatch_struct_test.cpp;%(RelativeDir)gen\stringtable_struct_test.cpp;%(RelativeDir)gen\tracerdef_struct_test.cpp;%(RelativeDir)gen\vehicledef_struct_test.cpp;%(RelativeDir)gen\weaponattachment_struct_test.cpp;%(RelativeDir)gen\weaponattachmentunique_struct_test.cpp;%(RelativeDir)gen\weaponcamo_struct_test.cpp;%(RelativeDir)gen\weaponvariantdef_struct_test.cpp;%(RelativeDir)gen\xanimparts_struct_test.cpp;%(RelativeDir)gen\xglobals_struct_test.cpp;%(RelativeDir)gen\xmodel_struct_test.cpp;%(RelativeDir)gen\zbarrierdef_struct_test.cpp;%(Outputs)</Outputs>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)gen\addonmapents_struct_test.cpp;%(RelativeDir)gen\clipmap_t_struct_test.cpp;%(RelativeDir)gen\comworld_struct_test.cpp;%(RelativeDir)gen\ddlroot_t_struct_test.cpp;%(RelativeDir)gen\destructibledef_struct_test.cpp;%(RelativeDir)gen\emblemset_struct_test.cpp;%(RelativeDir)gen\font_s_struct_test.cpp;%(RelativeDir)gen\fonticon_struct_test.cpp;%(RelativeDir)gen\footstepfxtabledef_struct_test.cpp;%(RelativeDir)gen\footsteptabledef_struct_test.cpp;%(RelativeDir)gen\fxeffectdef_struct_test.cpp;%(RelativeDir)gen\fximpacttable_struct_test.cpp;%(RelativeDir)gen\gameworldmp_struct_test.cpp;%(RelativeDir)gen\gameworldsp_struct_test.cpp;%(RelativeDir)gen\gfximage_struct_test.cpp;%(RelativeDir)gen\gfxlightdef_struct_test.cpp;%(RelativeDir)gen\gfxworld_struct_test.cpp;%(RelativeDir)gen\glasses_struct_test.cpp;%(RelativeDir)gen\keyvaluepairs_struct_test.cpp;%(RelativeDir)gen\leaderboarddef_struct_test.cpp;%(RelativeDir)gen\localizeentry_struct_test.cpp;%(RelativeDir)gen\mapents_struct_test.cpp;%(RelativeDir)gen\material_struct_test.cpp;%(RelativeDir)gen\materialtechniqueset_struct_test.cpp;%(RelativeDir)gen\memoryblock_struct_test.cpp;%(RelativeDir)gen\menudef_t_struct_test.cpp;%(RelativeDir)gen\menulist_struct_test.cpp;%(RelativeDir)gen\physconstraints_struct_test.cpp;%(RelativeDir)gen\physpreset_struct_test.cpp;%(RelativeDir)gen\qdb_struct_test.cpp;%(RelativeDir)gen\rawfile_struct_test.cpp;%(RelativeDir)gen\scriptparsetree_struct_test.cpp;%(RelativeDir)gen\skinnedvertsdef_struct_test.cpp;%(RelativeDir)gen\slug_struct_test.cpp;%(RelativeDir)gen\sndbank_struct_test.cpp;%(RelativeDir)gen\snddriverglobals_struct_test.cpp;%(RelativeDir)gen\sndpatch_struct_test.cpp;%(RelativeDir)gen\stringtable_struct_test.cpp;%(RelativeDir)gen\tracerdef_struct_test.cpp;%(RelativeDir)gen\vehicledef_struct_test.cpp;%(RelativeDir)gen\weaponattachment_struct_test.cpp;%(RelativeDir)gen\weaponattachmentunique_struct_test.cpp;%(RelativeDir)gen\weaponcamo_struct_test.cpp;%(RelativeDir)gen\weaponvariantdef_struct_test.cpp;%(RelativeDir)gen\xanimparts_struct_test.cpp;%(RelativeDir)gen\xglobals_struct_test.cpp;%(RelativeDir)gen\xmodel_struct_test.cpp;%(RelativeDir)gen\zbarrierdef_struct_test.cpp;%(Outputs)</Outputs>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)gen\addonmapents_struct_test.cpp;%(RelativeDir)gen\clipmap_t_struct_test.cpp;%(RelativeDir)gen\comworld_struct_test.cpp;%(RelativeDir)gen\ddlroot_t_struct_test.cpp;%(RelativeDir)gen\destructibledef_struct_test.cpp;%(RelativeDir)gen\emblemset_struct_test.cpp;%(RelativeDir)gen\font_s_struct_test.cpp;%(RelativeDir)gen\fonticon_struct_test.cpp;%(RelativeDir)gen\footstepfxtabledef_struct_test.cpp;%(RelativeDir)gen\footsteptabledef_struct_test.cpp;%(RelativeDir)gen\fxeffectdef_struct_test.cpp;%(RelativeDir)gen\fximpacttable_struct_test.cpp;%(RelativeDir)gen\gameworldmp_struct_test.cpp;%(RelativeDir)gen\gameworldsp_struct_test.cpp;%(RelativeDir)gen\gfximage_struct_test.cpp;%(RelativeDir)gen\gfxlightdef_struct_test.cpp;%(RelativeDir)gen\gfxworld_struct_test.cpp;%(RelativeDir)gen\glasses_struct_test.cpp;%(RelativeDir)gen\keyvaluepairs_struct_test.cpp;%(RelativeDir)gen\leaderboarddef_struct_test.cpp;%(RelativeDir)gen\localizeentry_struct_test.cpp;%(RelativeDir)gen\mapents_struct_test.cpp;%(RelativeDir)gen\material_struct_test.cpp;%(RelativeDir)gen\materialtechniqueset_struct_test.cpp;%(RelativeDir)gen\memoryblock_struct_test.cpp;%(RelativeDir)gen\menudef_t_struct_test.cpp;%(RelativeDir)gen\menulist_struct_test.cpp;%(RelativeDir)gen\physconstraints_struct_test.cpp;%(RelativeDir)gen\physpreset_struct_test.cpp;%(RelativeDir)gen\qdb_struct_test.cpp;%(RelativeDir)gen\rawfile_struct_test.cpp;%(RelativeDir)gen\scriptparsetree_struct_test.cpp;%(RelativeDir)gen\skinnedvertsdef_struct_test.cpp;%(RelativeDir)gen\slug_struct_test.cpp;%(RelativeDir)gen\sndbank_struct_test.cpp;%(RelativeDir)gen\snddriverglobals_struct_test.cpp;%(RelativeDir)gen\sndpatch_struct_test.cpp;%(RelativeDir)gen\stringtable_struct_test.cpp;%(RelativeDir)gen\tracerdef_struct_test.cpp;%(RelativeDir)gen\vehicledef_struct_test.cpp;%(RelativeDir)gen\weaponattachment_struct_test.cpp;%(RelativeDir)gen\weaponattachmentunique_struct_test.cpp;%(RelativeDir)gen\weaponcamo_struct_test.cpp;%(RelativeDir)gen\weaponvariantdef_struct_test.cpp;%(RelativeDir)gen\xanimparts_struct_test.cpp;%(RelativeDir)gen\xglobals_struct_test.cpp;%(RelativeDir)gen\xmodel_struct_test.cpp;%(RelativeDir)gen\zbarrierdef_struct_test.cpp;%(Outputs)</Outputs>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)gen\addonmapents_struct_test.cpp;%(RelativeDir)gen\clipmap_t_struct_test.cpp;%(RelativeDir)gen\comworld_struct_test.cpp;%(RelativeDir)gen\ddlroot_t_struct_test.cpp;%(RelativeDir)gen\destructibledef_struct_test.cpp;%(RelativeDir)gen\emblemset_struct_test.cpp;%(RelativeDir)gen\font_s_struct_test.cpp;%(RelativeDir)gen\fonticon_struct_test.cpp;%(RelativeDir)gen\footstepfxtabledef_struct_test.cpp;%(RelativeDir)gen\footsteptabledef_struct_test.cpp;%(RelativeDir)gen\fxeffectdef_struct_test.cpp;%(RelativeDir)gen\fximpacttable_struct_test.cpp;%(RelativeDir)gen\gameworldmp_struct_test.cpp;%(RelativeDir)gen\gameworldsp_struct_test.cpp;%(RelativeDir)gen\gfximage_struct_test.cpp;%(RelativeDir)gen\gfxlightdef_struct_test.cpp;%(RelativeDir)gen\gfxworld_struct_test.cpp;%(RelativeDir)gen\glasses_struct_test.cpp;%(RelativeDir)gen\keyvaluepairs_struct_test.cpp;%(RelativeDir)gen\leaderboarddef_struct_test.cpp;%(RelativeDir)gen\localizeentry_struct_test.cpp;%(RelativeDir)gen\mapents_struct_test.cpp;%(RelativeDir)gen\material_struct_test.cpp;%(RelativeDir)gen\materialtechniqueset_struct_test.cpp;%(RelativeDir)gen\memoryblock_struct_test.cpp;%(RelativeDir)gen\menudef_t_struct_test.cpp;%(RelativeDir)gen\menulist_struct_test.cpp;%(RelativeDir)gen\physconstraints_struct_test.cpp;%(RelativeDir)gen\physpreset_struct_test.cpp;%(RelativeDir)gen\qdb_struct_test.cpp;%(RelativeDir)gen\rawfile_struct_test.cpp;%(RelativeDir)gen\scriptparsetree_struct_test.cpp;%(RelativeDir)gen\skinnedvertsdef_struct_test.cpp;%(RelativeDir)gen\slug_struct_test.cpp;%(RelativeDir)gen\sndbank_struct_test.cpp;%(RelativeDir)gen\snddriverglobals_struct_test.cpp;%(RelativeDir)gen\sndpatch_struct_test.cpp;%(RelativeDir)gen\stringtable_struct_test.cpp;%(RelativeDir)gen\tracerdef_struct_test.cpp;%(RelativeDir)gen\vehicledef_struct_test.cpp;%(RelativeDir)gen\weaponattachment_struct_test.cpp;%(RelativeDir)gen\weaponattachmentunique_struct_test.cpp;%(RelativeDir)gen\weaponcamo_struct_test.cpp;%(RelativeDir)gen\weaponvariantdef_struct_test.cpp;%(RelativeDir)gen\xanimparts_struct_test.cpp;%(RelativeDir)gen\xglobals_struct_test.cpp;%(RelativeDir)gen\xmodel_struct_test.cpp;%(RelativeDir)gen\zbarrierdef_struct_test.cpp;%(Outputs)</Outputs>
|
||||
</CustomBuild>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
Reference in New Issue
Block a user