chore: move AddAsset function shortcuts to interface

This commit is contained in:
Jan
2024-04-22 18:52:13 +02:00
parent 7ddba36dcd
commit 04b80b5208
5 changed files with 35 additions and 85 deletions

View File

@ -31,26 +31,6 @@ XAssetInfoGeneric* AssetLoadingManager::AddAssetInternal(std::unique_ptr<XAssetI
return m_last_dependency_loaded;
}
XAssetInfoGeneric* AssetLoadingManager::AddAsset(const asset_type_t assetType,
const std::string& assetName,
void* asset,
std::vector<XAssetInfoGeneric*> dependencies,
std::vector<scr_string_t> usedScriptStrings)
{
return AddAsset(std::make_unique<XAssetInfoGeneric>(assetType, assetName, asset, std::move(dependencies), std::move(usedScriptStrings)));
}
XAssetInfoGeneric* AssetLoadingManager::AddAsset(asset_type_t assetType,
const std::string& assetName,
void* asset,
std::vector<XAssetInfoGeneric*> dependencies,
std::vector<scr_string_t> usedScriptStrings,
std::vector<IndirectAssetReference> indirectAssetReferences)
{
return AddAsset(std::make_unique<XAssetInfoGeneric>(
assetType, assetName, asset, std::move(dependencies), std::move(usedScriptStrings), std::move(indirectAssetReferences)));
}
XAssetInfoGeneric* AssetLoadingManager::AddAsset(std::unique_ptr<XAssetInfoGeneric> xAssetInfo)
{
xAssetInfo->m_zone = m_context.m_zone;
@ -66,7 +46,8 @@ XAssetInfoGeneric* AssetLoadingManager::LoadIgnoredDependency(const asset_type_t
auto* linkAsset = loader->CreateEmptyAsset(assetName, m_context.m_zone->GetMemory());
if (linkAsset)
{
AddAsset(assetType, assetName, linkAsset, std::vector<XAssetInfoGeneric*>(), std::vector<scr_string_t>());
IAssetLoadingManager::AddAsset(
assetType, assetName, linkAsset, std::vector<XAssetInfoGeneric*>(), std::vector<scr_string_t>(), std::vector<IndirectAssetReference>());
auto* lastDependency = m_last_dependency_loaded;
m_last_dependency_loaded = nullptr;
return lastDependency;
@ -85,7 +66,7 @@ XAssetInfoGeneric* AssetLoadingManager::LoadIgnoredDependency(const asset_type_t
return nullptr;
}
XAssetInfoGeneric* AssetLoadingManager::LoadAssetDependency(const asset_type_t assetType, const std::string& assetName, IAssetLoader* loader)
XAssetInfoGeneric* AssetLoadingManager::LoadAssetDependency(const asset_type_t assetType, const std::string& assetName, const IAssetLoader* loader)
{
if (loader->CanLoadFromGdt() && !m_context.m_gdt_files.empty()
&& loader->LoadFromGdt(assetName, &m_context, m_context.m_zone->GetMemory(), this, m_context.m_zone))