mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-06-10 23:08:05 -05:00
Read IW4 signed headers
This commit is contained in:
77
src/ZoneCommon/Game/IW4/GameAssetPoolIW4.h
Normal file
77
src/ZoneCommon/Game/IW4/GameAssetPoolIW4.h
Normal file
@ -0,0 +1,77 @@
|
||||
#pragma once
|
||||
|
||||
#include "Pool/IZoneAssetPools.h"
|
||||
#include "Pool/AssetPool.h"
|
||||
#include "IW4.h"
|
||||
|
||||
class GameAssetPoolIW4 final : public IZoneAssetPools
|
||||
{
|
||||
int m_priority;
|
||||
std::vector<XAssetInfoGeneric*> m_assets_in_order;
|
||||
|
||||
static const std::string ASSET_TYPE_INVALID;
|
||||
static const std::string ASSET_TYPE_NAMES[];
|
||||
|
||||
public:
|
||||
/*AssetPool<T6::PhysPreset>* m_phys_preset;
|
||||
AssetPool<T6::PhysConstraints>* m_phys_constraints;
|
||||
AssetPool<T6::DestructibleDef>* m_destructible_def;
|
||||
AssetPool<T6::XAnimParts>* m_xanim_parts;
|
||||
AssetPool<T6::XModel>* m_xmodel;
|
||||
AssetPool<T6::Material>* m_material;
|
||||
AssetPool<T6::MaterialTechniqueSet>* m_technique_set;
|
||||
AssetPool<T6::GfxImage>* m_image;
|
||||
AssetPool<T6::SndBank>* m_sound_bank;
|
||||
AssetPool<T6::SndPatch>* m_sound_patch;
|
||||
AssetPool<T6::clipMap_t>* m_clip_map;
|
||||
AssetPool<T6::ComWorld>* m_com_world;
|
||||
AssetPool<T6::GameWorldSp>* m_game_world_sp;
|
||||
AssetPool<T6::GameWorldMp>* m_game_world_mp;
|
||||
AssetPool<T6::MapEnts>* m_map_ents;
|
||||
AssetPool<T6::GfxWorld>* m_gfx_world;
|
||||
AssetPool<T6::GfxLightDef>* m_gfx_light_def;
|
||||
AssetPool<T6::Font_s>* m_font;
|
||||
AssetPool<T6::FontIcon>* m_font_icon;
|
||||
AssetPool<T6::MenuList>* m_menu_list;
|
||||
AssetPool<T6::menuDef_t>* m_menu_def;
|
||||
AssetPool<T6::LocalizeEntry>* m_localize;
|
||||
AssetPool<T6::WeaponVariantDef>* m_weapon;
|
||||
AssetPool<T6::WeaponAttachment>* m_attachment;
|
||||
AssetPool<T6::WeaponAttachmentUnique>* m_attachment_unique;
|
||||
AssetPool<T6::WeaponCamo>* m_camo;
|
||||
AssetPool<T6::SndDriverGlobals>* m_snd_driver_globals;
|
||||
AssetPool<T6::FxEffectDef>* m_fx;
|
||||
AssetPool<T6::FxImpactTable>* m_fx_impact_table;
|
||||
AssetPool<T6::RawFile>* m_raw_file;
|
||||
AssetPool<T6::StringTable>* m_string_table;
|
||||
AssetPool<T6::LeaderboardDef>* m_leaderboard;
|
||||
AssetPool<T6::XGlobals>* m_xglobals;
|
||||
AssetPool<T6::ddlRoot_t>* m_ddl;
|
||||
AssetPool<T6::Glasses>* m_glasses;
|
||||
AssetPool<T6::EmblemSet>* m_emblem_set;
|
||||
AssetPool<T6::ScriptParseTree>* m_script;
|
||||
AssetPool<T6::KeyValuePairs>* m_key_value_pairs;
|
||||
AssetPool<T6::VehicleDef>* m_vehicle;
|
||||
AssetPool<T6::MemoryBlock>* m_memory_block;
|
||||
AssetPool<T6::AddonMapEnts>* m_addon_map_ents;
|
||||
AssetPool<T6::TracerDef>* m_tracer;
|
||||
AssetPool<T6::SkinnedVertsDef>* m_skinned_verts;
|
||||
AssetPool<T6::Qdb>* m_qdb;
|
||||
AssetPool<T6::Slug>* m_slug;
|
||||
AssetPool<T6::FootstepTableDef>* m_footstep_table;
|
||||
AssetPool<T6::FootstepFXTableDef>* m_footstep_fx_table;
|
||||
AssetPool<T6::ZBarrierDef>* m_zbarrier;*/
|
||||
|
||||
explicit GameAssetPoolIW4(int priority);
|
||||
~GameAssetPoolIW4() override;
|
||||
|
||||
void InitPoolStatic(asset_type_t type, size_t capacity) override;
|
||||
void InitPoolDynamic(asset_type_t type) override;
|
||||
|
||||
XAssetInfoGeneric* AddAsset(asset_type_t type, std::string name, void* asset, std::vector<std::string>& scriptStrings, std::vector<XAssetInfoGeneric*>& dependencies) override;
|
||||
XAssetInfoGeneric* GetAsset(asset_type_t type, std::string name) const override;
|
||||
const std::string& GetAssetTypeName(asset_type_t assetType) const override;
|
||||
|
||||
iterator begin() const override;
|
||||
iterator end() const override;
|
||||
};
|
Reference in New Issue
Block a user