feat: add warning for dupe localize assets

This commit is contained in:
Diavolo
2023-12-26 16:57:28 +01:00
parent 3e18f74a1a
commit 09f7473db4
12 changed files with 33 additions and 47 deletions

View File

@ -39,13 +39,13 @@ bool AssetLoaderLocalizeEntry::LoadFromRaw(
LocalizeFileReader reader(*file.m_stream, assetName, zone->m_language);
const auto localizeEntries = reader.ReadLocalizeFile();
for (const auto& entry : localizeEntries)
for (const auto& [key, value] : localizeEntries)
{
auto* localizeEntry = memory->Create<LocalizeEntry>();
localizeEntry->name = memory->Dup(entry.m_key.c_str());
localizeEntry->value = memory->Dup(entry.m_value.c_str());
localizeEntry->name = memory->Dup(key.c_str());
localizeEntry->value = memory->Dup(value.c_str());
manager->AddAsset(ASSET_TYPE_LOCALIZE_ENTRY, entry.m_key, localizeEntry);
manager->AddAsset(ASSET_TYPE_LOCALIZE_ENTRY, key, localizeEntry);
}
return true;

View File

@ -39,13 +39,13 @@ bool AssetLoaderLocalizeEntry::LoadFromRaw(
LocalizeFileReader reader(*file.m_stream, assetName, zone->m_language);
const auto localizeEntries = reader.ReadLocalizeFile();
for (const auto& entry : localizeEntries)
for (const auto& [key, value] : localizeEntries)
{
auto* localizeEntry = memory->Create<LocalizeEntry>();
localizeEntry->name = memory->Dup(entry.m_key.c_str());
localizeEntry->value = memory->Dup(entry.m_value.c_str());
localizeEntry->name = memory->Dup(key.c_str());
localizeEntry->value = memory->Dup(value.c_str());
manager->AddAsset(ASSET_TYPE_LOCALIZE_ENTRY, entry.m_key, localizeEntry);
manager->AddAsset(ASSET_TYPE_LOCALIZE_ENTRY, key, localizeEntry);
}
return true;

View File

@ -39,13 +39,13 @@ bool AssetLoaderLocalizeEntry::LoadFromRaw(
LocalizeFileReader reader(*file.m_stream, assetName, zone->m_language);
const auto localizeEntries = reader.ReadLocalizeFile();
for (const auto& entry : localizeEntries)
for (const auto& [key, value] : localizeEntries)
{
auto* localizeEntry = memory->Create<LocalizeEntry>();
localizeEntry->name = memory->Dup(entry.m_key.c_str());
localizeEntry->value = memory->Dup(entry.m_value.c_str());
localizeEntry->name = memory->Dup(key.c_str());
localizeEntry->value = memory->Dup(value.c_str());
manager->AddAsset(ASSET_TYPE_LOCALIZE_ENTRY, entry.m_key, localizeEntry);
manager->AddAsset(ASSET_TYPE_LOCALIZE_ENTRY, key, localizeEntry);
}
return true;

View File

@ -39,13 +39,13 @@ bool AssetLoaderLocalizeEntry::LoadFromRaw(
LocalizeFileReader reader(*file.m_stream, assetName, zone->m_language);
const auto localizeEntries = reader.ReadLocalizeFile();
for (const auto& entry : localizeEntries)
for (const auto& [key, value] : localizeEntries)
{
auto* localizeEntry = memory->Create<LocalizeEntry>();
localizeEntry->name = memory->Dup(entry.m_key.c_str());
localizeEntry->value = memory->Dup(entry.m_value.c_str());
localizeEntry->name = memory->Dup(key.c_str());
localizeEntry->value = memory->Dup(value.c_str());
manager->AddAsset(ASSET_TYPE_LOCALIZE_ENTRY, entry.m_key, localizeEntry);
manager->AddAsset(ASSET_TYPE_LOCALIZE_ENTRY, key, localizeEntry);
}
return true;