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feat: load materials from json
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@ -3,6 +3,7 @@
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#include "AssetLoaders/AssetLoaderFontIcon.h"
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#include "AssetLoaders/AssetLoaderGfxImage.h"
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#include "AssetLoaders/AssetLoaderLocalizeEntry.h"
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#include "AssetLoaders/AssetLoaderMaterial.h"
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#include "AssetLoaders/AssetLoaderPhysConstraints.h"
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#include "AssetLoaders/AssetLoaderPhysPreset.h"
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#include "AssetLoaders/AssetLoaderQdb.h"
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@ -49,7 +50,8 @@ namespace T6
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REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_DESTRUCTIBLEDEF, DestructibleDef))
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REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_XANIMPARTS, XAnimParts))
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REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_XMODEL, XModel))
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REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_MATERIAL, Material))
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// REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_MATERIAL, Material))
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REGISTER_ASSET_LOADER(AssetLoaderMaterial)
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REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_TECHNIQUE_SET, MaterialTechniqueSet))
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REGISTER_ASSET_LOADER(AssetLoaderGfxImage)
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REGISTER_ASSET_LOADER(AssetLoaderSoundBank)
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