mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-06-10 14:58:10 -05:00
Import code from previous AssetBuilder version
This commit is contained in:
201
thirdparty/libsquish/rangefit.cpp
vendored
Normal file
201
thirdparty/libsquish/rangefit.cpp
vendored
Normal file
@ -0,0 +1,201 @@
|
||||
/* -----------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006 Simon Brown si@sjbrown.co.uk
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of this software and associated documentation files (the
|
||||
"Software"), to deal in the Software without restriction, including
|
||||
without limitation the rights to use, copy, modify, merge, publish,
|
||||
distribute, sublicense, and/or sell copies of the Software, and to
|
||||
permit persons to whom the Software is furnished to do so, subject to
|
||||
the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included
|
||||
in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
-------------------------------------------------------------------------- */
|
||||
|
||||
#include "rangefit.h"
|
||||
#include "colourset.h"
|
||||
#include "colourblock.h"
|
||||
#include <cfloat>
|
||||
|
||||
namespace squish {
|
||||
|
||||
RangeFit::RangeFit( ColourSet const* colours, int flags, float* metric )
|
||||
: ColourFit( colours, flags )
|
||||
{
|
||||
// initialise the metric (old perceptual = 0.2126f, 0.7152f, 0.0722f)
|
||||
if( metric )
|
||||
m_metric = Vec3( metric[0], metric[1], metric[2] );
|
||||
else
|
||||
m_metric = Vec3( 1.0f );
|
||||
|
||||
// initialise the best error
|
||||
m_besterror = FLT_MAX;
|
||||
|
||||
// cache some values
|
||||
int const count = m_colours->GetCount();
|
||||
Vec3 const* values = m_colours->GetPoints();
|
||||
float const* weights = m_colours->GetWeights();
|
||||
|
||||
// get the covariance matrix
|
||||
Sym3x3 covariance = ComputeWeightedCovariance( count, values, weights );
|
||||
|
||||
// compute the principle component
|
||||
Vec3 principle = ComputePrincipleComponent( covariance );
|
||||
|
||||
// get the min and max range as the codebook endpoints
|
||||
Vec3 start( 0.0f );
|
||||
Vec3 end( 0.0f );
|
||||
if( count > 0 )
|
||||
{
|
||||
float min, max;
|
||||
|
||||
// compute the range
|
||||
start = end = values[0];
|
||||
min = max = Dot( values[0], principle );
|
||||
for( int i = 1; i < count; ++i )
|
||||
{
|
||||
float val = Dot( values[i], principle );
|
||||
if( val < min )
|
||||
{
|
||||
start = values[i];
|
||||
min = val;
|
||||
}
|
||||
else if( val > max )
|
||||
{
|
||||
end = values[i];
|
||||
max = val;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// clamp the output to [0, 1]
|
||||
Vec3 const one( 1.0f );
|
||||
Vec3 const zero( 0.0f );
|
||||
start = Min( one, Max( zero, start ) );
|
||||
end = Min( one, Max( zero, end ) );
|
||||
|
||||
// clamp to the grid and save
|
||||
Vec3 const grid( 31.0f, 63.0f, 31.0f );
|
||||
Vec3 const gridrcp( 1.0f/31.0f, 1.0f/63.0f, 1.0f/31.0f );
|
||||
Vec3 const half( 0.5f );
|
||||
m_start = Truncate( grid*start + half )*gridrcp;
|
||||
m_end = Truncate( grid*end + half )*gridrcp;
|
||||
}
|
||||
|
||||
void RangeFit::Compress3( void* block )
|
||||
{
|
||||
// cache some values
|
||||
int const count = m_colours->GetCount();
|
||||
Vec3 const* values = m_colours->GetPoints();
|
||||
|
||||
// create a codebook
|
||||
Vec3 codes[3];
|
||||
codes[0] = m_start;
|
||||
codes[1] = m_end;
|
||||
codes[2] = 0.5f*m_start + 0.5f*m_end;
|
||||
|
||||
// match each point to the closest code
|
||||
u8 closest[16];
|
||||
float error = 0.0f;
|
||||
for( int i = 0; i < count; ++i )
|
||||
{
|
||||
// find the closest code
|
||||
float dist = FLT_MAX;
|
||||
int idx = 0;
|
||||
for( int j = 0; j < 3; ++j )
|
||||
{
|
||||
float d = LengthSquared( m_metric*( values[i] - codes[j] ) );
|
||||
if( d < dist )
|
||||
{
|
||||
dist = d;
|
||||
idx = j;
|
||||
}
|
||||
}
|
||||
|
||||
// save the index
|
||||
closest[i] = ( u8 )idx;
|
||||
|
||||
// accumulate the error
|
||||
error += dist;
|
||||
}
|
||||
|
||||
// save this scheme if it wins
|
||||
if( error < m_besterror )
|
||||
{
|
||||
// remap the indices
|
||||
u8 indices[16];
|
||||
m_colours->RemapIndices( closest, indices );
|
||||
|
||||
// save the block
|
||||
WriteColourBlock3( m_start, m_end, indices, block );
|
||||
|
||||
// save the error
|
||||
m_besterror = error;
|
||||
}
|
||||
}
|
||||
|
||||
void RangeFit::Compress4( void* block )
|
||||
{
|
||||
// cache some values
|
||||
int const count = m_colours->GetCount();
|
||||
Vec3 const* values = m_colours->GetPoints();
|
||||
|
||||
// create a codebook
|
||||
Vec3 codes[4];
|
||||
codes[0] = m_start;
|
||||
codes[1] = m_end;
|
||||
codes[2] = ( 2.0f/3.0f )*m_start + ( 1.0f/3.0f )*m_end;
|
||||
codes[3] = ( 1.0f/3.0f )*m_start + ( 2.0f/3.0f )*m_end;
|
||||
|
||||
// match each point to the closest code
|
||||
u8 closest[16];
|
||||
float error = 0.0f;
|
||||
for( int i = 0; i < count; ++i )
|
||||
{
|
||||
// find the closest code
|
||||
float dist = FLT_MAX;
|
||||
int idx = 0;
|
||||
for( int j = 0; j < 4; ++j )
|
||||
{
|
||||
float d = LengthSquared( m_metric*( values[i] - codes[j] ) );
|
||||
if( d < dist )
|
||||
{
|
||||
dist = d;
|
||||
idx = j;
|
||||
}
|
||||
}
|
||||
|
||||
// save the index
|
||||
closest[i] = ( u8 )idx;
|
||||
|
||||
// accumulate the error
|
||||
error += dist;
|
||||
}
|
||||
|
||||
// save this scheme if it wins
|
||||
if( error < m_besterror )
|
||||
{
|
||||
// remap the indices
|
||||
u8 indices[16];
|
||||
m_colours->RemapIndices( closest, indices );
|
||||
|
||||
// save the block
|
||||
WriteColourBlock4( m_start, m_end, indices, block );
|
||||
|
||||
// save the error
|
||||
m_besterror = error;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace squish
|
Reference in New Issue
Block a user