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Import code from previous AssetBuilder version
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172
thirdparty/libsquish/singlecolourfit.cpp
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172
thirdparty/libsquish/singlecolourfit.cpp
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/* -----------------------------------------------------------------------------
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Copyright (c) 2006 Simon Brown si@sjbrown.co.uk
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Permission is hereby granted, free of charge, to any person obtaining
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a copy of this software and associated documentation files (the
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"Software"), to deal in the Software without restriction, including
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without limitation the rights to use, copy, modify, merge, publish,
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distribute, sublicense, and/or sell copies of the Software, and to
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permit persons to whom the Software is furnished to do so, subject to
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the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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-------------------------------------------------------------------------- */
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#include "singlecolourfit.h"
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#include "colourset.h"
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#include "colourblock.h"
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namespace squish {
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struct SourceBlock
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{
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u8 start;
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u8 end;
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u8 error;
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};
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struct SingleColourLookup
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{
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SourceBlock sources[2];
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};
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#include "singlecolourlookup.inl"
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static int FloatToInt( float a, int limit )
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{
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// use ANSI round-to-zero behaviour to get round-to-nearest
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int i = ( int )( a + 0.5f );
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// clamp to the limit
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if( i < 0 )
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i = 0;
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else if( i > limit )
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i = limit;
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// done
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return i;
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}
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SingleColourFit::SingleColourFit( ColourSet const* colours, int flags )
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: ColourFit( colours, flags )
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{
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// grab the single colour
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Vec3 const* values = m_colours->GetPoints();
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m_colour[0] = ( u8 )FloatToInt( 255.0f*values->X(), 255 );
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m_colour[1] = ( u8 )FloatToInt( 255.0f*values->Y(), 255 );
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m_colour[2] = ( u8 )FloatToInt( 255.0f*values->Z(), 255 );
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// initialise the best error
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m_besterror = INT_MAX;
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}
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void SingleColourFit::Compress3( void* block )
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{
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// build the table of lookups
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SingleColourLookup const* const lookups[] =
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{
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lookup_5_3,
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lookup_6_3,
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lookup_5_3
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};
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// find the best end-points and index
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ComputeEndPoints( lookups );
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// build the block if we win
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if( m_error < m_besterror )
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{
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// remap the indices
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u8 indices[16];
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m_colours->RemapIndices( &m_index, indices );
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// save the block
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WriteColourBlock3( m_start, m_end, indices, block );
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// save the error
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m_besterror = m_error;
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}
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}
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void SingleColourFit::Compress4( void* block )
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{
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// build the table of lookups
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SingleColourLookup const* const lookups[] =
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{
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lookup_5_4,
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lookup_6_4,
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lookup_5_4
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};
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// find the best end-points and index
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ComputeEndPoints( lookups );
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// build the block if we win
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if( m_error < m_besterror )
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{
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// remap the indices
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u8 indices[16];
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m_colours->RemapIndices( &m_index, indices );
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// save the block
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WriteColourBlock4( m_start, m_end, indices, block );
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// save the error
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m_besterror = m_error;
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}
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}
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void SingleColourFit::ComputeEndPoints( SingleColourLookup const* const* lookups )
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{
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// check each index combination (endpoint or intermediate)
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m_error = INT_MAX;
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for( int index = 0; index < 2; ++index )
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{
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// check the error for this codebook index
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SourceBlock const* sources[3];
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int error = 0;
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for( int channel = 0; channel < 3; ++channel )
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{
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// grab the lookup table and index for this channel
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SingleColourLookup const* lookup = lookups[channel];
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int target = m_colour[channel];
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// store a pointer to the source for this channel
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sources[channel] = lookup[target].sources + index;
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// accumulate the error
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int diff = sources[channel]->error;
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error += diff*diff;
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}
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// keep it if the error is lower
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if( error < m_error )
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{
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m_start = Vec3(
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( float )sources[0]->start/31.0f,
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( float )sources[1]->start/63.0f,
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( float )sources[2]->start/31.0f
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);
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m_end = Vec3(
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( float )sources[0]->end/31.0f,
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( float )sources[1]->end/63.0f,
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( float )sources[2]->end/31.0f
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);
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m_index = ( u8 )( 2*index );
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m_error = error;
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}
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}
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}
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} // namespace squish
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