add iw4 tracerdef loading code

This commit is contained in:
Jan
2020-09-09 12:08:09 +02:00
parent 3bf47f058d
commit 0efff7d637
6 changed files with 32 additions and 12 deletions

View File

@ -35,7 +35,7 @@
//#include "Game/IW4/XAssets/snddriverglobals/snddriverglobals_load_db.h"
#include "Game/IW4/XAssets/stringtable/stringtable_load_db.h"
//#include "Game/IW4/XAssets/structureddatadefset/structureddatadefset_load_db.h"
//#include "Game/IW4/XAssets/tracerdef/tracerdef_load_db.h"
#include "Game/IW4/XAssets/tracerdef/tracerdef_load_db.h"
//#include "Game/IW4/XAssets/vehicledef/vehicledef_load_db.h"
//#include "Game/IW4/XAssets/weaponcompletedef/weaponcompletedef_load_db.h"
#include "Game/IW4/XAssets/xanimparts/xanimparts_load_db.h"
@ -137,7 +137,7 @@ void ContentLoaderIW4::LoadXAsset(const bool atStreamStart)
LOAD_ASSET(ASSET_TYPE_STRINGTABLE, StringTable, stringTable);
LOAD_ASSET(ASSET_TYPE_LEADERBOARD, LeaderboardDef, leaderboardDef);
// LOAD_ASSET(ASSET_TYPE_STRUCTURED_DATA_DEF, StructuredDataDefSet, structuredDataDefSet);
// LOAD_ASSET(ASSET_TYPE_TRACER, TracerDef, tracerDef);
LOAD_ASSET(ASSET_TYPE_TRACER, TracerDef, tracerDef);
// LOAD_ASSET(ASSET_TYPE_VEHICLE, VehicleDef, vehDef);
// LOAD_ASSET(ASSET_TYPE_ADDON_MAP_ENTS, AddonMapEnts, addonMapEnts);