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Write null memory at end of t6 fastfiles like the original linker does because the game's reader needs it for some reason
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@ -30,6 +30,9 @@ namespace T6
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static constexpr int OFFSET_BLOCK_BIT_COUNT = 3;
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static constexpr block_t INSERT_BLOCK = XFILE_BLOCK_VIRTUAL;
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static constexpr size_t FILE_SUFFIX_ZERO_MIN_SIZE = 0x40;
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static constexpr size_t FILE_SUFFIX_ZERO_ALIGN = 0x40;
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static constexpr const char* MAGIC_AUTH_HEADER = "PHEEBs71";
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inline static const uint8_t SALSA20_KEY_TREYARCH[]
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{
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