mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-06-10 14:58:10 -05:00
Update documentation to reference docs website
This commit is contained in:
15
README.md
15
README.md
@ -32,7 +32,16 @@ Only a subset of assets can be read from disk however, depending on the game.
|
||||
Additionally, there are a couple of libraries and tools.
|
||||
A full list of the subcomponents can be found [here](./docs/OatComponents.md).
|
||||
|
||||
## Getting started
|
||||
## Using the tools
|
||||
|
||||
Either download [the latest release from Github](https://github.com/Laupetin/OpenAssetTools/releases/latest) or [build OAT yourself](#building-oat).
|
||||
You can put OAT anywhere, it does **not** need to be placed in your game folder.
|
||||
In fact i recommend against it to be able to better distinguish OAT files from game files.
|
||||
|
||||
For more information, check out the ["Getting started" guide in the OAT documentation](https://openassettools.dev/guide/getting-started.html).
|
||||
You can find other useful guides and reference documentation there as well.
|
||||
|
||||
## Building OAT
|
||||
|
||||
You need to clone this repository using Git.
|
||||
Do not download as a zip from Github because it will not be a git repository which is required for installing the submodules.
|
||||
@ -68,10 +77,6 @@ You now run `make` manually or use `./scripts/make_release.sh` or `./scripts/mak
|
||||
|
||||
The resulting binaries can be found in `build/bin/<Debug_x86|Release_x86>`.
|
||||
|
||||
## Using the tools
|
||||
|
||||
For information about how to use the tools see the ["Getting started" guide](docs/GettingStarted.md)
|
||||
|
||||
## Legal
|
||||
|
||||
OAT source code is licensed under [GPLv3](./LICENSE).
|
||||
|
Reference in New Issue
Block a user