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https://github.com/Laupetin/OpenAssetTools.git
synced 2025-06-13 16:28:31 -05:00
move parts to new common component to avoid circular dependency of zonecommon and objcommon
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58
src/Common/Game/T6/GameT6.cpp
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58
src/Common/Game/T6/GameT6.cpp
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#include "GameT6.h"
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#include <algorithm>
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#include "T6.h"
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using namespace T6;
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GameT6 g_GameT6;
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const std::string GameT6::NAME = "T6";
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const std::string& GameT6::GetName()
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{
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return NAME;
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}
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void GameT6::AddZone(Zone* zone)
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{
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m_zones.push_back(zone);
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}
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void GameT6::RemoveZone(Zone* zone)
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{
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const auto foundEntry = std::find(m_zones.begin(), m_zones.end(), zone);
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if (foundEntry != m_zones.end())
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m_zones.erase(foundEntry);
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}
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std::vector<Zone*> GameT6::GetZones()
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{
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return m_zones;
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}
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std::vector<GameLanguagePrefix> GameT6::GetLanguagePrefixes()
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{
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std::vector<GameLanguagePrefix> prefixes;
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prefixes.emplace_back(GameLanguage::LANGUAGE_ENGLISH, "en_");
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prefixes.emplace_back(GameLanguage::LANGUAGE_FRENCH, "fr_");
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prefixes.emplace_back(GameLanguage::LANGUAGE_FRENCH_CAN, "fc_");
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prefixes.emplace_back(GameLanguage::LANGUAGE_GERMAN, "ge_");
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prefixes.emplace_back(GameLanguage::LANGUAGE_AUSTRIAN, "as_");
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prefixes.emplace_back(GameLanguage::LANGUAGE_ITALIAN, "it_");
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prefixes.emplace_back(GameLanguage::LANGUAGE_SPANISH, "sp_");
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prefixes.emplace_back(GameLanguage::LANGUAGE_BRITISH, "br_");
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prefixes.emplace_back(GameLanguage::LANGUAGE_RUSSIAN, "ru_");
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prefixes.emplace_back(GameLanguage::LANGUAGE_POLISH, "po_");
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prefixes.emplace_back(GameLanguage::LANGUAGE_KOREAN, "ko_");
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prefixes.emplace_back(GameLanguage::LANGUAGE_JAPANESE, "ja_");
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prefixes.emplace_back(GameLanguage::LANGUAGE_CZECH, "cz_");
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prefixes.emplace_back(GameLanguage::LANGUAGE_FULL_JAPANESE, "fj_");
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prefixes.emplace_back(GameLanguage::LANGUAGE_PORTUGUESE, "bp_");
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prefixes.emplace_back(GameLanguage::LANGUAGE_MEXICAN_SPANISH, "ms_");
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return prefixes;
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}
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