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move parts to new common component to avoid circular dependency of zonecommon and objcommon
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17
src/Common/Game/T6/GameT6.h
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17
src/Common/Game/T6/GameT6.h
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#pragma once
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#include "Game/IGame.h"
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class GameT6 : public IGame
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{
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static const std::string NAME;
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std::vector<Zone*> m_zones;
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public:
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const std::string& GetName() override;
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void AddZone(Zone* zone) override;
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void RemoveZone(Zone* zone) override;
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std::vector<Zone*> GetZones() override;
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std::vector<GameLanguagePrefix> GetLanguagePrefixes() override;
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};
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extern GameT6 g_GameT6;
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