Parse game and block commands

This commit is contained in:
Jan
2021-02-19 10:03:34 +01:00
parent 2747e1f0f2
commit 1264be4274
11 changed files with 177 additions and 5 deletions

View File

@ -1,10 +1,29 @@
#include "InMemoryRepository.h"
InMemoryRepository::~InMemoryRepository()
{
for (auto* enumDefinition : m_enums)
delete enumDefinition;
for (auto* structDefinition : m_structs)
delete structDefinition;
for (auto* unionDefinition : m_unions)
delete unionDefinition;
for (auto* typedefDefinition : m_typedefs)
delete typedefDefinition;
for (auto* structureInformation : m_structures_information)
delete structureInformation;
for (auto* fastFileBlock : m_fast_file_blocks)
delete fastFileBlock;
}
void InMemoryRepository::Add(std::unique_ptr<EnumDefinition> enumsDefinition)
{
auto* raw = enumsDefinition.release();
m_enums.push_back(raw);
m_data_definitions_by_name[raw->m_name] = raw;
for(const auto& enumMember : raw->m_members)
m_enum_members_by_name[enumMember->m_name] = enumMember.get();
}
void InMemoryRepository::Add(std::unique_ptr<StructDefinition> structDefinition)
@ -40,6 +59,16 @@ void InMemoryRepository::Add(std::unique_ptr<FastFileBlock> fastFileBlock)
m_fast_file_blocks.push_back(fastFileBlock.release());
}
const std::string& InMemoryRepository::GetGameName() const
{
return m_game_name;
}
void InMemoryRepository::SetGame(std::string gameName)
{
m_game_name = std::move(gameName);
}
const std::vector<EnumDefinition*>& InMemoryRepository::GetAllEnums() const
{
return m_enums;
@ -89,3 +118,13 @@ StructureInformation* InMemoryRepository::GetInformationFor(DefinitionWithMember
return nullptr;
}
EnumMember* InMemoryRepository::GetEnumMemberByName(const std::string& name) const
{
const auto foundEntry = m_enum_members_by_name.find(name);
if (foundEntry != m_enum_members_by_name.end())
return foundEntry->second;
return nullptr;
}