iw3 basis

This commit is contained in:
Jan
2021-04-12 19:18:55 +02:00
parent 62d9309922
commit 1267b8aa7b
76 changed files with 3722 additions and 0 deletions

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#pragma once
namespace IW3
{
}

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#include "GameIW3.h"
#include <algorithm>
#include "IW3.h"
using namespace IW3;
GameIW3 g_GameIW3;
std::string GameIW3::GetFullName()
{
return "Call Of Duty 4: Modern Warfare";
}
std::string GameIW3::GetShortName()
{
return "IW3";
}
void GameIW3::AddZone(Zone* zone)
{
m_zones.push_back(zone);
}
void GameIW3::RemoveZone(Zone* zone)
{
const auto foundEntry = std::find(m_zones.begin(), m_zones.end(), zone);
if (foundEntry != m_zones.end())
m_zones.erase(foundEntry);
}
std::vector<Zone*> GameIW3::GetZones()
{
return m_zones;
}
std::vector<GameLanguagePrefix> GameIW3::GetLanguagePrefixes()
{
std::vector<GameLanguagePrefix> prefixes;
return prefixes;
}

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#pragma once
#include "Game/IGame.h"
class GameIW3 : public IGame
{
std::vector<Zone*> m_zones;
public:
std::string GetFullName() override;
std::string GetShortName() override;
void AddZone(Zone* zone) override;
void RemoveZone(Zone* zone) override;
std::vector<Zone*> GetZones() override;
std::vector<GameLanguagePrefix> GetLanguagePrefixes() override;
};
extern GameIW3 g_GameIW3;

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src/Common/Game/IW3/IW3.h Normal file
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#pragma once
//#include <d3d11.h>
#include "Image/Texture.h"
#include "IW3_Assets.h"
namespace IW3
{
struct ScriptStringList
{
int count;
const char** strings;
};
struct XAsset
{
XAssetType type;
XAssetHeader header;
};
struct XAssetList
{
ScriptStringList stringList;
int assetCount;
XAsset* assets;
};
struct cspField_t
{
const char* szName;
int iOffset;
int iFieldType;
};
enum csParseFieldType_t
{
CSPFT_STRING = 0,
CSPFT_STRING_MAX_STRING_CHARS,
CSPFT_STRING_MAX_QPATH,
CSPFT_STRING_MAX_OSPATH,
CSPFT_INT,
CSPFT_QBOOLEAN,
CSPFT_FLOAT,
CSPFT_MILLISECONDS,
CSPFT_FX,
CSPFT_XMODEL,
CSPFT_MATERIAL,
CSPFT_SOUND,
CSPFT_NUM_BASE_FIELD_TYPES
};
enum weapFieldType_t
{
WFT_WEAPONTYPE = CSPFT_NUM_BASE_FIELD_TYPES,
WFT_WEAPONCLASS,
WFT_OVERLAYRETICLE,
WFT_PENETRATE_TYPE,
WFT_IMPACT_TYPE,
WFT_STANCE,
WFT_PROJ_EXPLOSION,
WFT_OFFHAND_CLASS,
WFT_ANIMTYPE,
WFT_ACTIVE_RETICLE_TYPE,
WFT_GUIDED_MISSILE_TYPE,
WFT_BOUNCE_SOUND,
WFT_STICKINESS,
WFT_OVERLAYINTERFACE,
WFT_INVENTORYTYPE,
WFT_FIRETYPE,
WFT_AMMOCOUNTER_CLIPTYPE,
WFT_ICONRATIO_HUD,
WFT_ICONRATIO_AMMOCOUNTER,
WFT_ICONRATIO_KILL,
WFT_ICONRATIO_DPAD,
WFT_HIDETAGS,
WFT_NOTETRACKSOUNDMAP,
WFT_NUM_FIELD_TYPES
};
}

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