iw3 basis

This commit is contained in:
Jan
2021-04-12 19:18:55 +02:00
parent 62d9309922
commit 1267b8aa7b
76 changed files with 3722 additions and 0 deletions

View File

@ -0,0 +1,43 @@
#include "ZoneCreatorIW3.h"
#include "Game/IW3/GameIW3.h"
#include "Game/IW3/GameAssetPoolIW3.h"
using namespace IW3;
ZoneCreator::ZoneCreator()
{
for (auto assetType = 0; assetType < ASSET_TYPE_COUNT; assetType++)
{
AddAssetTypeName(assetType, GameAssetPoolIW3::AssetTypeNameByType(assetType));
}
}
void ZoneCreator::AddAssetTypeName(asset_type_t assetType, std::string name)
{
m_asset_types_by_name.emplace(std::make_pair(std::move(name), assetType));
}
void ZoneCreator::CreateZoneAssetPools(Zone* zone) const
{
zone->m_pools = std::make_unique<GameAssetPoolIW3>(zone, zone->m_priority);
for (auto assetType = 0; assetType < ASSET_TYPE_COUNT; assetType++)
zone->m_pools->InitPoolDynamic(assetType);
}
bool ZoneCreator::SupportsGame(const std::string& gameName) const
{
return gameName == g_GameIW3.GetShortName();
}
std::unique_ptr<Zone> ZoneCreator::CreateZoneForDefinition(ZoneCreationContext& context) const
{
auto zone = std::make_unique<Zone>(context.m_zone_name, 0, &g_GameIW3);
zone->m_pools = std::make_unique<GameAssetPoolIW3>(zone.get(), zone->m_priority);
for (auto assetType = 0; assetType < ASSET_TYPE_COUNT; assetType++)
zone->m_pools->InitPoolDynamic(assetType);
return zone;
}

View File

@ -0,0 +1,23 @@
#pragma once
#include <unordered_map>
#include <string>
#include "Zone/ZoneTypes.h"
#include "ZoneCreation/IZoneCreator.h"
namespace IW3
{
class ZoneCreator final : public IZoneCreator
{
std::unordered_map<std::string, asset_type_t> m_asset_types_by_name;
void AddAssetTypeName(asset_type_t assetType, std::string name);
void CreateZoneAssetPools(Zone* zone) const;
public:
ZoneCreator();
_NODISCARD bool SupportsGame(const std::string& gameName) const override;
_NODISCARD std::unique_ptr<Zone> CreateZoneForDefinition(ZoneCreationContext& context) const override;
};
}