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iw3 basis
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@ -1,6 +1,34 @@
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ZoneCode = {}
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ZoneCode.Assets = {
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IW3 = {
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"PhysPreset",
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"XAnimParts",
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"XModel",
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"Material",
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"MaterialTechniqueSet",
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"GfxImage",
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"snd_alias_list_t",
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"SndCurve",
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"LoadedSound",
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"clipMap_t",
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"ComWorld",
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"GameWorldSp",
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"GameWorldMp",
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"MapEnts",
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"GfxWorld",
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"GfxLightDef",
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"Font_s",
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"MenuList",
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"menuDef_t",
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"LocalizeEntry",
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"WeaponDef",
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"FxEffectDef",
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"FxImpactTable",
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"RawFile",
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"StringTable"
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},
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IW4 = {
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"PhysPreset",
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"PhysCollmap",
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@ -207,6 +235,10 @@ function ZoneCode:project()
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}
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filter {}
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filter "files:**/IW3.gen"
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self:outputForAssets(self.Assets.IW3)
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filter {}
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filter "files:**/IW4.gen"
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self:outputForAssets(self.Assets.IW4)
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filter {}
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