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synced 2025-06-11 07:18:11 -05:00
refactor: use new line character instead of std::endl
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@ -66,7 +66,7 @@ bool AssetLoaderPhysPreset::LoadFromInfoString(
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infoString, presetInfo.get(), zone->m_script_strings, memory, manager, phys_preset_fields, std::extent_v<decltype(phys_preset_fields)>);
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if (!converter.Convert())
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{
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std::cout << "Failed to parse phys preset: \"" << assetName << "\"" << std::endl;
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std::cout << "Failed to parse phys preset: \"" << assetName << "\"\n";
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return true;
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}
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@ -103,7 +103,7 @@ bool AssetLoaderPhysPreset::LoadFromGdt(
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InfoString infoString;
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if (!infoString.FromGdtProperties(*gdtEntry))
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{
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std::cout << "Failed to read phys preset gdt entry: \"" << assetName << "\"" << std::endl;
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std::cout << "Failed to read phys preset gdt entry: \"" << assetName << "\"\n";
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return true;
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}
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@ -126,7 +126,7 @@ bool AssetLoaderPhysPreset::LoadFromRaw(
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InfoString infoString;
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if (!infoString.FromStream(ObjConstants::INFO_STRING_PREFIX_PHYS_PRESET, *file.m_stream))
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{
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std::cout << "Failed to read phys preset raw file: \"" << fileName << "\"" << std::endl;
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std::cout << "Failed to read phys preset raw file: \"" << fileName << "\"\n";
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return true;
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}
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