Ignore shaders versions in technique files

This commit is contained in:
Jan
2022-04-09 19:03:12 +02:00
parent 8cc632f613
commit 13c5ea2986
4 changed files with 21 additions and 22 deletions

View File

@ -57,7 +57,7 @@ namespace IW4
// TODO: State maps currently are not used
}
bool AcceptVertexShader(size_t shaderVersionMajor, size_t shaderVersionMinor, const std::string& vertexShaderName, std::string& errorMessage) override
bool AcceptVertexShader(const std::string& vertexShaderName, std::string& errorMessage) override
{
auto* vertexShaderDependency = m_manager->LoadDependency(ASSET_TYPE_VERTEXSHADER, vertexShaderName);
if (vertexShaderDependency == nullptr)
@ -72,7 +72,7 @@ namespace IW4
return true;
}
bool AcceptPixelShader(size_t shaderVersionMajor, size_t shaderVersionMinor, const std::string& pixelShaderName, std::string& errorMessage) override
bool AcceptPixelShader(const std::string& pixelShaderName, std::string& errorMessage) override
{
auto* pixelShaderDependency = m_manager->LoadDependency(ASSET_TYPE_PIXELSHADER, pixelShaderName);
if (pixelShaderDependency == nullptr)