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Ignore shaders versions in technique files
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@ -57,7 +57,7 @@ namespace IW4
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// TODO: State maps currently are not used
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}
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bool AcceptVertexShader(size_t shaderVersionMajor, size_t shaderVersionMinor, const std::string& vertexShaderName, std::string& errorMessage) override
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bool AcceptVertexShader(const std::string& vertexShaderName, std::string& errorMessage) override
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{
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auto* vertexShaderDependency = m_manager->LoadDependency(ASSET_TYPE_VERTEXSHADER, vertexShaderName);
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if (vertexShaderDependency == nullptr)
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@ -72,7 +72,7 @@ namespace IW4
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return true;
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}
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bool AcceptPixelShader(size_t shaderVersionMajor, size_t shaderVersionMinor, const std::string& pixelShaderName, std::string& errorMessage) override
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bool AcceptPixelShader(const std::string& pixelShaderName, std::string& errorMessage) override
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{
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auto* pixelShaderDependency = m_manager->LoadDependency(ASSET_TYPE_PIXELSHADER, pixelShaderName);
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if (pixelShaderDependency == nullptr)
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