Ignore shaders versions in technique files

This commit is contained in:
Jan
2022-04-09 19:03:12 +02:00
parent 8cc632f613
commit 13c5ea2986
4 changed files with 21 additions and 22 deletions

View File

@ -75,8 +75,8 @@ namespace techset
virtual void AcceptStateMap(const std::string& stateMapName) = 0;
virtual bool AcceptVertexShader(size_t shaderVersionMajor, size_t shaderVersionMinor, const std::string& vertexShaderName, std::string& errorMessage) = 0;
virtual bool AcceptPixelShader(size_t shaderVersionMajor, size_t shaderVersionMinor, const std::string& pixelShaderName, std::string& errorMessage) = 0;
virtual bool AcceptVertexShader(const std::string& vertexShaderName, std::string& errorMessage) = 0;
virtual bool AcceptPixelShader(const std::string& pixelShaderName, std::string& errorMessage) = 0;
virtual bool AcceptShaderCodeArgument(ShaderSelector shader, ShaderArgument shaderArgument, ShaderArgumentCodeSource source, std::string& errorMessage) = 0;
virtual bool AcceptShaderLiteralArgument(ShaderSelector shader, ShaderArgument shaderArgument, ShaderArgumentLiteralSource source, std::string& errorMessage) = 0;