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Unlinker/ObjLoading: Add skeleton for dynamically loading search paths based on current zone
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@ -8,10 +8,10 @@ class ObjLoaderT6 final : public IObjLoader
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static const int GLOBAL_HASH;
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static int Com_HashKey(const char* str, int maxLen);
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static void LoadIPakForZone(std::string ipakName, Zone* zone);
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static void LoadIPakForZone(const std::string& ipakName, Zone* zone);
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public:
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bool SupportsZone(Zone* zone) override;
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void LoadReferencedContainersForZone(Zone* zone) override;
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void LoadObjDataForZone(Zone* zone) override;
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void LoadReferencedContainersForZone(ISearchPath* searchPath, Zone* zone) override;
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void LoadObjDataForZone(ISearchPath* searchPath, Zone* zone) override;
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};
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