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Unlinker/ObjLoading: Add skeleton for dynamically loading search paths based on current zone
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@ -1,5 +1,6 @@
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#pragma once
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#include "SearchPath/ISearchPath.h"
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#include "Zone/Zone.h"
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class IObjLoader
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@ -8,6 +9,6 @@ public:
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virtual ~IObjLoader() = default;
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virtual bool SupportsZone(Zone* zone) = 0;
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virtual void LoadReferencedContainersForZone(Zone* zone) = 0;
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virtual void LoadObjDataForZone(Zone* zone) = 0;
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virtual void LoadReferencedContainersForZone(ISearchPath* searchPath, Zone* zone) = 0;
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virtual void LoadObjDataForZone(ISearchPath* searchPath, Zone* zone) = 0;
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};
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