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Unlinker/ObjLoading: Add skeleton for dynamically loading search paths based on current zone
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#pragma once
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#include "Zone/Zone.h"
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#include "SearchPath/ISearchPath.h"
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class ObjLoading
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{
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public:
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static void LoadReferencedContainersForZone(Zone* zone);
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static void LoadObjDataForZone(Zone* zone);
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static void LoadReferencedContainersForZone(ISearchPath* searchPath, Zone* zone);
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static void UnloadContainersOfZone(Zone* zone);
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static void LoadObjDataForZone(ISearchPath* searchPath, Zone* zone);
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};
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