feat: add loader for creating empty assets for all remaining iw5 asset types

This commit is contained in:
Jan
2024-05-24 19:17:07 +02:00
parent 68022eee05
commit 15440e8d66
63 changed files with 1022 additions and 31 deletions

View File

@ -0,0 +1,17 @@
#include "AssetLoaderFont.h"
#include "Game/IW5/IW5.h"
#include "ObjLoading.h"
#include "Pool/GlobalAssetPool.h"
#include <cstring>
using namespace IW5;
void* AssetLoaderFont::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
{
auto* font = memory->Create<Font_s>();
memset(font, 0, sizeof(Font_s));
font->fontName = memory->Dup(assetName.c_str());
return font;
}