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more t5 stuffs
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# This file exists for automatically generating zone loading code.
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#pragma once
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// Entry point for T5 code generation
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#include "../Common.h"
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#include "../../../Common/Game/T5/T5_Assets.h"
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// EOF
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// Game: Black Ops (T5)
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game T5;
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architecture x86;
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// Game Assets
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asset PhysPreset ASSET_TYPE_PHYSPRESET;
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asset PhysConstraints ASSET_TYPE_PHYSCONSTRAINTS;
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asset DestructibleDef ASSET_TYPE_DESTRUCTIBLEDEF;
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asset XAnimParts ASSET_TYPE_XANIMPARTS;
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asset XModel ASSET_TYPE_XMODEL;
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asset Material ASSET_TYPE_MATERIAL;
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asset MaterialTechniqueSet ASSET_TYPE_TECHNIQUE_SET;
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asset GfxImage ASSET_TYPE_IMAGE;
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asset SndBank ASSET_TYPE_SOUND;
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asset SndPatch ASSET_TYPE_SOUND_PATCH;
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asset clipMap_t ASSET_TYPE_CLIPMAP_PVS;
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asset ComWorld ASSET_TYPE_COMWORLD;
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asset GameWorldSp ASSET_TYPE_GAMEWORLD_SP;
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asset GameWorldMp ASSET_TYPE_GAMEWORLD_MP;
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asset MapEnts ASSET_TYPE_MAP_ENTS;
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asset GfxWorld ASSET_TYPE_GFXWORLD;
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asset GfxLightDef ASSET_TYPE_LIGHT_DEF;
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asset Font_s ASSET_TYPE_FONT;
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asset MenuList ASSET_TYPE_MENULIST;
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asset menuDef_t ASSET_TYPE_MENU;
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asset LocalizeEntry ASSET_TYPE_LOCALIZE_ENTRY;
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asset WeaponVariantDef ASSET_TYPE_WEAPON;
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asset SndDriverGlobals ASSET_TYPE_SNDDRIVER_GLOBALS;
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asset FxEffectDef ASSET_TYPE_FX;
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asset FxImpactTable ASSET_TYPE_IMPACT_FX;
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asset RawFile ASSET_TYPE_RAWFILE;
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asset StringTable ASSET_TYPE_STRINGTABLE;
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asset XGlobals ASSET_TYPE_XGLOBALS;
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asset ddlRoot_t ASSET_TYPE_DDL;
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asset Glasses ASSET_TYPE_GLASSES;
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asset EmblemSet ASSET_TYPE_EMBLEMSET;
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// Setup blocks
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block temp XFILE_BLOCK_TEMP default;
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block runtime XFILE_BLOCK_RUNTIME default;
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block runtime XFILE_BLOCK_LARGE_RUNTIME;
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block runtime XFILE_BLOCK_PHYSICAL_RUNTIME;
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block normal XFILE_BLOCK_VIRTUAL default;
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block normal XFILE_BLOCK_LARGE;
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block normal XFILE_BLOCK_PHYSICAL;
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// Asset commands
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#include "XAssets/PhysPreset.txt"
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#include "XAssets/PhysConstraints.txt"
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#include "XAssets/DestructibleDef.txt"
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#include "XAssets/XAnimParts.txt"
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#include "XAssets/XModel.txt"
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#include "XAssets/Material.txt"
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#include "XAssets/MaterialTechniqueSet.txt"
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#include "XAssets/GfxImage.txt"
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#include "XAssets/SndBank.txt"
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#include "XAssets/SndPatch.txt"
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#include "XAssets/clipMap_t.txt"
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#include "XAssets/ComWorld.txt"
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#include "XAssets/GameWorldSp.txt"
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#include "XAssets/GameWorldMp.txt"
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#include "XAssets/MapEnts.txt"
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#include "XAssets/GfxWorld.txt"
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#include "XAssets/GfxLightDef.txt"
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#include "XAssets/Font_s.txt"
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#include "XAssets/MenuList.txt"
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#include "XAssets/menuDef_t.txt"
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#include "XAssets/LocalizeEntry.txt"
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#include "XAssets/WeaponVariantDef.txt"
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#include "XAssets/SndDriverGlobals.txt"
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#include "XAssets/FxEffectDef.txt"
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#include "XAssets/FxImpactTable.txt"
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#include "XAssets/RawFile.txt"
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#include "XAssets/StringTable.txt"
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#include "XAssets/XGlobals.txt"
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#include "XAssets/ddlRoot_t.txt"
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#include "XAssets/Glasses.txt"
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#include "XAssets/EmblemSet.txt"
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// EOF
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