Use ZoneState to check whether localize key is duplicated

This commit is contained in:
Jan
2023-12-31 12:28:13 +01:00
parent e4cfda73dc
commit 196e2edd8a
13 changed files with 59 additions and 15 deletions

View File

@ -2,9 +2,10 @@
#include "Localize/LocalizeCommon.h"
LocalizeFileParserState::LocalizeFileParserState(const GameLanguage language)
LocalizeFileParserState::LocalizeFileParserState(const GameLanguage language, LocalizeReadingZoneState* zoneState)
: m_end(false),
m_language(language)
m_language(language),
m_zone_state(zoneState)
{
m_language_name_caps = LocalizeCommon::GetNameOfLanguage(m_language);
for (auto& c : m_language_name_caps)