Use ZoneState to check whether localize key is duplicated

This commit is contained in:
Jan
2023-12-31 12:28:13 +01:00
parent e4cfda73dc
commit 196e2edd8a
13 changed files with 59 additions and 15 deletions

View File

@ -4,10 +4,11 @@
#include "Parsing/Impl/CommentRemovingStreamProxy.h"
#include "Parsing/Impl/ParserSingleInputStream.h"
LocalizeFileReader::LocalizeFileReader(std::istream& stream, std::string fileName, GameLanguage language)
LocalizeFileReader::LocalizeFileReader(std::istream& stream, std::string fileName, GameLanguage language, LocalizeReadingZoneState* zoneState)
: m_file_name(std::move(fileName)),
m_stream(nullptr),
m_language(language)
m_language(language),
m_zone_state(zoneState)
{
OpenBaseStream(stream);
SetupStreamProxies();
@ -37,7 +38,7 @@ std::map<std::string, std::string> LocalizeFileReader::ReadLocalizeFile()
lexerConfig.m_read_floating_point_numbers = false;
const auto lexer = std::make_unique<SimpleLexer>(m_stream, std::move(lexerConfig));
const auto parser = std::make_unique<LocalizeFileParser>(lexer.get(), m_language);
const auto parser = std::make_unique<LocalizeFileParser>(lexer.get(), m_language, m_zone_state);
if (parser->Parse())
return parser->GetParsedValues();