mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-06-10 14:58:10 -05:00
Replace FileAPI with c++ streams and std::filesystem
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@ -1,4 +1,5 @@
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#include "ObjLoaderT6.h"
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#include "Game/T6/GameT6.h"
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#include "Game/T6/GameAssetPoolT6.h"
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#include "ObjContainer/IPak/IPak.h"
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@ -22,36 +23,32 @@ namespace T6
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if (ObjLoading::Configuration.Verbose)
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printf("Trying to load ipak '%s' for zone '%s'\n", ipakName.c_str(), zone->m_name.c_str());
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IPak* existingIPak = IPak::Repository.GetContainerByName(ipakName);
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auto* existingIPak = IPak::Repository.GetContainerByName(ipakName);
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if (existingIPak != nullptr)
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{
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if (ObjLoading::Configuration.Verbose)
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printf("Referencing loaded ipak '%s'.\n", ipakName.c_str());
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IPak::Repository.AddContainer(existingIPak, zone);
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IPak::Repository.AddContainerReference(existingIPak, zone);
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return;
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}
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const std::string ipakFilename = ipakName + ".ipak";
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const auto ipakFilename = ipakName + ".ipak";
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auto* file = searchPath->Open(ipakFilename);
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if (file && file->IsOpen())
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auto file = searchPath->Open(ipakFilename);
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if (file)
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{
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IPak* ipak = new IPak(ipakFilename, file);
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auto ipak = std::make_unique<IPak>(ipakFilename, std::move(file));
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if (ipak->Initialize())
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{
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IPak::Repository.AddContainer(ipak, zone);
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IPak::Repository.AddContainer(std::move(ipak), zone);
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if (ObjLoading::Configuration.Verbose)
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printf("Found and loaded ipak '%s'.\n", ipakFilename.c_str());
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}
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else
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{
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delete ipak;
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file->Close();
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delete file;
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printf("Failed to load ipak '%s'!\n", ipakFilename.c_str());
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}
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}
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@ -108,7 +105,7 @@ namespace T6
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void ObjLoader::LoadReferencedContainersForZone(ISearchPath* searchPath, Zone* zone) const
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{
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auto* assetPoolT6 = dynamic_cast<GameAssetPoolT6*>(zone->m_pools.get());
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const int zoneNameHash = CommonT6::Com_HashKey(zone->m_name.c_str(), 64);
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const auto zoneNameHash = CommonT6::Com_HashKey(zone->m_name.c_str(), 64);
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LoadCommonIPaks(searchPath, zone);
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@ -117,9 +114,9 @@ namespace T6
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for (auto* keyValuePairsEntry : *assetPoolT6->m_key_value_pairs)
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{
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auto* keyValuePairs = keyValuePairsEntry->Asset();
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for (int variableIndex = 0; variableIndex < keyValuePairs->numVariables; variableIndex++)
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for (auto variableIndex = 0; variableIndex < keyValuePairs->numVariables; variableIndex++)
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{
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KeyValuePair* variable = &keyValuePairs->keyValuePairs[variableIndex];
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auto* variable = &keyValuePairs->keyValuePairs[variableIndex];
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if (variable->namespaceHash == zoneNameHash && variable->keyHash == IPAK_READ_HASH)
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{
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@ -149,14 +146,13 @@ namespace T6
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{
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for (auto* ipak : IPak::Repository)
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{
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auto* ipakStream = ipak->GetEntryStream(image->hash, image->streamedParts[0].hash);
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auto ipakStream = ipak->GetEntryStream(image->hash, image->streamedParts[0].hash);
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if (ipakStream != nullptr)
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if (ipakStream)
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{
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loadedTexture = loader.LoadIwi(ipakStream);
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loadedTexture = loader.LoadIwi(*ipakStream);
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ipakStream->Close();
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delete ipakStream;
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ipakStream->close();
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if (loadedTexture != nullptr)
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{
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@ -168,15 +164,14 @@ namespace T6
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if (loadedTexture == nullptr)
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{
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const std::string imageFileName = "images/" + std::string(image->name) + ".iwi";
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auto* filePathImage = searchPath->Open(imageFileName);
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const auto imageFileName = "images/" + std::string(image->name) + ".iwi";
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if (filePathImage != nullptr)
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{
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loadedTexture = loader.LoadIwi(filePathImage);
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filePathImage->Close();
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delete filePathImage;
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const auto filePathImage = searchPath->Open(imageFileName);
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if (filePathImage)
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{
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loadedTexture = loader.LoadIwi(*filePathImage);
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}
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}
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}
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@ -185,8 +180,8 @@ namespace T6
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image->texture.texture = loadedTexture;
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image->loadedSize = 0;
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const int textureMipCount = loadedTexture->GetMipMapCount();
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for (int mipLevel = 0; mipLevel < textureMipCount; mipLevel++)
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const auto textureMipCount = loadedTexture->GetMipMapCount();
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for (auto mipLevel = 0; mipLevel < textureMipCount; mipLevel++)
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image->loadedSize += loadedTexture->GetSizeOfMipLevel(mipLevel) * loadedTexture->GetFaceCount();
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}
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else
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