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feat: first draft of loading gltf models for t6
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@ -19,6 +19,7 @@
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#include "AssetLoaders/AssetLoaderWeaponAttachment.h"
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#include "AssetLoaders/AssetLoaderWeaponAttachmentUnique.h"
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#include "AssetLoaders/AssetLoaderWeaponCamo.h"
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#include "AssetLoaders/AssetLoaderXModel.h"
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#include "AssetLoaders/AssetLoaderZBarrier.h"
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#include "AssetLoading/AssetLoadingManager.h"
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#include "Game/T6/CommonT6.h"
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@ -50,7 +51,7 @@ namespace T6
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REGISTER_ASSET_LOADER(AssetLoaderPhysConstraints)
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REGISTER_ASSET_LOADER(BasicAssetLoader<AssetDestructibleDef>)
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REGISTER_ASSET_LOADER(BasicAssetLoader<AssetXAnim>)
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REGISTER_ASSET_LOADER(BasicAssetLoader<AssetXModel>)
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REGISTER_ASSET_LOADER(AssetLoaderXModel)
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REGISTER_ASSET_LOADER(AssetLoaderMaterial)
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REGISTER_ASSET_LOADER(BasicAssetLoader<AssetTechniqueSet>)
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REGISTER_ASSET_LOADER(AssetLoaderGfxImage)
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