feat: first draft of loading gltf models for t6

This commit is contained in:
Jan
2024-05-25 10:03:25 +02:00
parent f8b5734f86
commit 1f5050befa
40 changed files with 2459 additions and 67 deletions

View File

@ -101,7 +101,7 @@ set string szUseHintString;
set string dropHintString;
set string szScript;
set reusable locationDamageMultipliers;
set count locationDamageMultipliers HITLOC_NUM;
set count locationDamageMultipliers HITLOC_COUNT;
set string fireRumble;
set string meleeImpactRumble;
set string turretBarrelSpinRumble;

View File

@ -139,7 +139,7 @@ set count originalAiVsPlayerAccuracyGraphKnots aiVsPlayerAccuracyGraphKnotCount;
set string szUseHintString;
set string dropHintString;
set string szScript;
set count locationDamageMultipliers HITLOC_NUM;
set count locationDamageMultipliers HITLOC_COUNT;
set reusable locationDamageMultipliers;
set string fireRumble;
set string meleeImpactRumble;

View File

@ -160,7 +160,7 @@ set count originalAiVsPlayerAccuracyGraphKnots aiVsPlayerAccuracyGraphKnotCount;
set string szUseHintString;
set string dropHintString;
set string szScript;
set count locationDamageMultipliers HITLOC_NUM;
set count locationDamageMultipliers HITLOC_COUNT;
set reusable locationDamageMultipliers;
set string fireRumble;
set string meleeImpactRumble;