ZoneLoading: Dump localized strings as str files

This commit is contained in:
Jan
2019-11-19 02:30:27 +01:00
parent 11168c782f
commit 2215fef883
5 changed files with 184 additions and 2 deletions

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@ -1,8 +1,95 @@
#include "AssetDumperLocalizeEntry.h"
#include "Dumping/Localize/StringFileDumper.h"
using namespace T6;
std::string AssetDumperLocalizeEntry::GetNameOfLanguage(ZoneLanguage language)
{
// TODO: Add a dumping method that dumps all localized strings to a .str file and not in separate files.
switch(language)
{
case ZoneLanguage::LANGUAGE_NONE:
case ZoneLanguage::LANGUAGE_ENGLISH:
default:
return "english";
case ZoneLanguage::LANGUAGE_FRENCH:
return "french";
case ZoneLanguage::LANGUAGE_GERMAN:
return "german";
case ZoneLanguage::LANGUAGE_ITALIAN:
return "italian";
case ZoneLanguage::LANGUAGE_SPANISH:
return "spanish";
case ZoneLanguage::LANGUAGE_BRITISH:
return "british";
case ZoneLanguage::LANGUAGE_RUSSIAN:
return "russian";
case ZoneLanguage::LANGUAGE_POLISH:
return "polish";
case ZoneLanguage::LANGUAGE_KOREAN:
return "korean";
case ZoneLanguage::LANGUAGE_JAPANESE:
return "japanese";
case ZoneLanguage::LANGUAGE_CZECH:
return "czech";
case ZoneLanguage::LANGUAGE_FRENCH_CAN:
return "frenchcan";
case ZoneLanguage::LANGUAGE_AUSTRIAN:
return "austrian";
case ZoneLanguage::LANGUAGE_PORTUGUESE:
return "portuguese";
case ZoneLanguage::LANGUAGE_MEXICAN_SPANISH:
return "mexicanspanish";
case ZoneLanguage::LANGUAGE_FULL_JAPANESE:
return "fulljapanese";
}
}
void AssetDumperLocalizeEntry::DumpPool(Zone* zone, AssetPool<LocalizeEntry>* pool, const std::string& basePath)
{
const std::string language = GetNameOfLanguage(zone->m_language);
const std::string stringsPath = utils::Path::Combine(basePath, language + "/localizedstrings");
FileAPI::DirectoryCreate(stringsPath);
FileAPI::File stringFile = FileAPI::Open(utils::Path::Combine(stringsPath, zone->m_name + ".str"), FileAPI::Mode::MODE_WRITE);
if(stringFile.IsOpen())
{
StringFileDumper stringFileDumper(zone, &stringFile);
stringFileDumper.SetLanguageName(language);
// Magic string. Original string files do have this config file. The purpose of the config file is unknown though.
stringFileDumper.SetConfigFile(R"(C:\projects\cod\t6\bin\StringEd.cfg)");
stringFileDumper.SetNotes("");
for(auto localizeEntry : *pool)
{
stringFileDumper.WriteLocalizeEntry(localizeEntry->m_asset->name, localizeEntry->m_asset->value);
}
stringFileDumper.Finalize();
stringFile.Close();
}
else
{
printf("Could not create string file for dumping localized strings of zone '%s'\n", zone->m_name.c_str());
}
}

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@ -5,6 +5,8 @@
class AssetDumperLocalizeEntry final : public IAssetDumper<T6::LocalizeEntry>
{
static std::string GetNameOfLanguage(ZoneLanguage language);
public:
void DumpPool(Zone* zone, AssetPool<T6::LocalizeEntry>* pool, const std::string& basePath) override;
};

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@ -7,6 +7,7 @@
#include "AssetDumpers/AssetDumperQdb.h"
#include "AssetDumpers/AssetDumperScriptParseTree.h"
#include "AssetDumpers/AssetDumperStringTable.h"
#include "AssetDumpers/AssetDumperLocalizeEntry.h"
bool ZoneDumperT6::CanHandleZone(Zone* zone)
{
@ -45,7 +46,7 @@ bool ZoneDumperT6::DumpZone(Zone* zone, const std::string& basePath)
// DUMP_ASSET_POOL(AssetDumperFontIcon, m_font_icon);
// DUMP_ASSET_POOL(AssetDumperMenuList, m_menu_list);
// DUMP_ASSET_POOL(AssetDumperMenuDef, m_menu_def);
// DUMP_ASSET_POOL(AssetDumperLocalizeEntry, m_localize);
DUMP_ASSET_POOL(AssetDumperLocalizeEntry, m_localize);
// DUMP_ASSET_POOL(AssetDumperWeaponVariantDef, m_weapon);
// DUMP_ASSET_POOL(AssetDumperWeaponAttachment, m_attachment);
// DUMP_ASSET_POOL(AssetDumperWeaponAttachmentUnique, m_attachment_unique);