Add Fx asset for IW4

This commit is contained in:
Jan
2020-09-09 11:47:29 +02:00
parent 9108add01d
commit 24195be273
6 changed files with 277 additions and 13 deletions

View File

@ -8,7 +8,7 @@
//#include "Game/IW4/XAssets/clipmap_t/clipmap_t_load_db.h"
//#include "Game/IW4/XAssets/comworld/comworld_load_db.h"
//#include "Game/IW4/XAssets/font_s/font_s_load_db.h"
//#include "Game/IW4/XAssets/fxeffectdef/fxeffectdef_load_db.h"
#include "Game/IW4/XAssets/fxeffectdef/fxeffectdef_load_db.h"
//#include "Game/IW4/XAssets/fximpacttable/fximpacttable_load_db.h"
//#include "Game/IW4/XAssets/fxworld/fxworld_load_db.h"
//#include "Game/IW4/XAssets/gameworldmp/gameworldmp_load_db.h"
@ -131,7 +131,7 @@ void ContentLoaderIW4::LoadXAsset(const bool atStreamStart)
LOAD_ASSET(ASSET_TYPE_LOCALIZE_ENTRY, LocalizeEntry, localize);
// LOAD_ASSET(ASSET_TYPE_WEAPON, WeaponCompleteDef, weapon);
SKIP_ASSET(ASSET_TYPE_SNDDRIVER_GLOBALS, SndDriverGlobals, sndDriverGlobals);
// LOAD_ASSET(ASSET_TYPE_FX, FxEffectDef, fx);
LOAD_ASSET(ASSET_TYPE_FX, FxEffectDef, fx);
// LOAD_ASSET(ASSET_TYPE_IMPACT_FX, FxImpactTable, impactFx);
LOAD_ASSET(ASSET_TYPE_RAWFILE, RawFile, rawfile);
LOAD_ASSET(ASSET_TYPE_STRINGTABLE, StringTable, stringTable);