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Add Fx asset for IW4
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@ -8,7 +8,7 @@
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//#include "Game/IW4/XAssets/clipmap_t/clipmap_t_load_db.h"
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//#include "Game/IW4/XAssets/comworld/comworld_load_db.h"
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//#include "Game/IW4/XAssets/font_s/font_s_load_db.h"
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//#include "Game/IW4/XAssets/fxeffectdef/fxeffectdef_load_db.h"
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#include "Game/IW4/XAssets/fxeffectdef/fxeffectdef_load_db.h"
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//#include "Game/IW4/XAssets/fximpacttable/fximpacttable_load_db.h"
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//#include "Game/IW4/XAssets/fxworld/fxworld_load_db.h"
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//#include "Game/IW4/XAssets/gameworldmp/gameworldmp_load_db.h"
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@ -131,7 +131,7 @@ void ContentLoaderIW4::LoadXAsset(const bool atStreamStart)
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LOAD_ASSET(ASSET_TYPE_LOCALIZE_ENTRY, LocalizeEntry, localize);
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// LOAD_ASSET(ASSET_TYPE_WEAPON, WeaponCompleteDef, weapon);
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SKIP_ASSET(ASSET_TYPE_SNDDRIVER_GLOBALS, SndDriverGlobals, sndDriverGlobals);
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// LOAD_ASSET(ASSET_TYPE_FX, FxEffectDef, fx);
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LOAD_ASSET(ASSET_TYPE_FX, FxEffectDef, fx);
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// LOAD_ASSET(ASSET_TYPE_IMPACT_FX, FxImpactTable, impactFx);
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LOAD_ASSET(ASSET_TYPE_RAWFILE, RawFile, rawfile);
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LOAD_ASSET(ASSET_TYPE_STRINGTABLE, StringTable, stringTable);
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